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Starfield(게임)/게임 관련 정보

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<colbgcolor=#e8efe9,#141e16> 게임
관련
정보
캐릭터 배경 · 특성 · 스킬 · 파워
시스템 아이템 및 자원 · 무기 · 방어구 · 우주선 · 전초기지 · 하우징 · 연구
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세력 (콘스텔레이션 · 식민지 연합 · 자유 항성 공동체 · 크림슨 함대 · 류진 인더스트리 · 이클립틱 용병단 · 바룬 가문)
등장인물 (주인공) · (스페이서 · 테러모프)
연대표
퀘스트 (메인 퀘스트 · 식민지 연합 · 자유 항성 공동체 · 크림슨 함대 · 류진 인더스트리 · 동료 퀘스트 · 사이드 퀘스트)
DLC Shattered Space
도전 과제 도전 과제
모드 모드 관련 정보
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이 문서에 스포일러가 포함되어 있습니다.

이 문서가 설명하는 작품이나 인물 등에 대한 줄거리, 결말, 반전 요소 등을 직·간접적으로 포함하고 있습니다.



1. 개요2. 기본 팁
2.1. 조작법2.2. 플레이 팁
2.2.1. 이동 관련2.2.2. 빠른 이동 관련2.2.3. 상점 거래2.2.4. 우주선 활용2.2.5. 우주선 개조2.2.6. 천체 조사2.2.7. 연구와 아이템 제작2.2.8. 전초기지 물류2.2.9. 초반 육성
3. 설치
3.1. 관련 프로그램 설치3.2. 충돌 프로그램 제거
4. 설정
4.1. 윈도우 설정4.2. 그래픽 카드 설정4.3. 인게임 설정4.4. Starfield.ini 설정4.5. StarfieldPrefs.ini 설정4.6. StarfieldCustom.ini 설정4.7. StarfieldConsole.ini 설정
5. 버전 호환 문제 임시조치
5.1. 스타필드 백업하기5.2. 업데이트 롤백5.3. 스팀 업데이트 막기5.4. 완전 삭제
6. 캐릭터
6.1. 능력치6.2. 배경6.3. 특성6.4. 스킬6.5. 파워6.6. 속성 및 상태이상
7. 시스템8. 세계관
8.1. 개척 성계
8.1.1. 주요 도시8.1.2. 주요 우주정거장
8.2. 세력
8.2.1. 가입 가능8.2.2. 가입 불가8.2.3. 기업
8.3. 등장인물8.4. 8.5. 퀘스트8.6. 기타 설정
9. 도전 과제10. 성우11. 모드12. 버그13. 패치노트

1. 개요

스타필드의 게임 관련 정보를 소개하는 문서.

2. 기본 팁

워낙 베데스다 게임에 담긴 요소가 많은데 반해 도움말이나 튜토리얼은 부실해서 초보자에게는 불친절하게 느껴질 수 있다. 되도록이면 인트로 퀘스트 완료 후 메뉴에서 도움말을 먼저 보는것이 강력히 추천된다. 베데스다라는 스튜디오 자체가 약간 고전식 게임을 추구하다보니 인게임 튜토리얼보다는 설명서 읽고 플레이하는 게임을 지향하는 편인데, 디지털 배포 활성화 이후로 종이 설명서나 pdf 대신 도움말 메뉴에 설명서에 들어갈 내용들을 넣어준다.[1] 이는 폴아웃 4[2]엘더스크롤 온라인도 마찬가지. 게다가 본작의 경우 시작부터 다회차 플레이를 전재하고 개발해서 플레이어에게 뭘 설명하거나 안내하는 퀘스트와 대사등은 매우 간소화한 대신 본작의 모든 시스템과 조작에 대해 친절하고 상세하게 작성돼있으니 참고하자. 참고로 9월 15일 수정 기준 각 시스템과 게임플레이에 대한 설명은 본 문서에 기재된 정보보다 인게임 도움말 내용이 더 상세하다.

폴아웃 4의 초보자 가이드처럼 나무위키의 스타필드 초보자 팁 내용이 추가되려면 시간이 걸릴 것으로 보인다. 스타필드 공략 및 정보 모음 글을 참고하길 바란다.

2.1. 조작법

Starfield Keybinds and Controls for PC and Xbox
PC keybindings & controls - Starfield

스타필드를 비롯한 베데스다 게임은 초보자에게 매우 불친절한 게임이다. '그냥 게임 플레이하다 보면 다 알게 되겠지'란 생각으로 게임을 하다간 난해한 인터페이스와 조작법에 막혀서 바로 게임을 지우는 꼴이 날 수 있다. 되도록이면 게임 내 도움말이나 게임 밖 공략글 들을 보면서 기초적인 조작법이나 인터페이스 사용법을 파악하고 게임을 시작하길 바란다.[3]
일반

우주선
전초기지

2.2. 플레이 팁

2.2.1. 이동 관련

2.2.2. 빠른 이동 관련

2.2.3. 상점 거래

2.2.4. 우주선 활용

2.2.5. 우주선 개조

2.2.6. 천체[13] 조사

2.2.7. 연구와 아이템 제작

2.2.8. 전초기지 물류

2.2.9. 초반 육성

스타필드 퍽 티어 리스트

* 밑의 새 게임+ 항목에도 적혀 있지만 새 게임+로 회차를 넘어가도 레벨, 특성, 스킬, 파워, 연구 진행 상황은 유지된다.
* 이때문에 우선 초회차에서는 공학(Tech) 분야의 우주선 조종술(Piloting)과 우주선 설계(Starship Design) 퍽을 최대한 빨리 4랭크까지 올려 두는 것이 좋다. 항성계 간 이동을 우주선의 중력 드라이브로 하는데, 이 두 퍽을 조기에 올려 두지 않으면 A등급 우주선만 타는 신세가 되고, 이렇게 되면 플레이가 꽤 불편해진다. 물론 메인 퀘스트를 한 회 끝내고 나면 스타본 우주선을 보상으로 주는데다 성능도 좋은 편이지만 다회차를 돌리면서 거점 등을 다수 운용하려면 크고 널찍한 C등급 우주선이 필수적이다.
* 화물 적재(Payload) 퍽도 찍으면 좋다. 우주선이 사실상 하우징을 겸하고 있는 게임의 특성상 많은 아이템을 우주선에 보관하게 되므로 효율이 좋은 편. 다만 이 퍽은 4랭크까지 올려야 효율이 최대화 되는지라 찍어야 할 퍽이 많은 초회차 때는 차라리 퍽 포인트를 다른 퍽에 투자하고 우주선에 화물칸을 더 다는게 나을 수도 있다.
* 이외에 우주복, 무기 등 장비 개조 관련 퍽도 미리 찍어 두는 것이 좋다. 전투(Combat) 분야 스킬에 퍽 포인트를 투자하는 것보다 개조 관련 퍽을 찍고 장비 개조를 해두는게 초반에는 더 효율이 좋다. 스타필드에서는 모드가 없는 유니크 무기보다 고급 모드가 주렁주렁 달린 일반 무기가 훨씬 더 데미지도 높고 고렙의 적을 상대하기 수월하다. 게다가 플레이를 하면서 전설급 아이템은 주로 무기를 주는 편이고 우주복/헬멧/팩은 전설급이 잘 나오지 않기 때문에, 우주복 개조 퍽도 미리 찍어서 다회차로 넘어가면서 고급 모드를 많이 붙여 플레이하는 것이 더 수월하다.
* 그 외 초회차에 미리 찍어 두면 괜찮은 퍽은 플레이어가 직접 운반 가능한 무게를 늘려 주는 역도(Weight Lifting)가 있으며, 잠입과 설득으로 문제를 풀어 나가고 싶다면 은신(Stealth)와 설득(Persuation)도 나쁘지 않다. 동료 없이 혼자 다니는 것을 선호하는 플레이어라면 고독(Isolation)퍽은 필수. 다만 대부분의 사람들은 모드로 제한을 풀지 않는 이상 무게 때문에 짐꾼으로 동료를 데리고 다닌다.
* 한편으로 동/식물학 퍽은 1씩만 찍어도 전초기지에 사육장과 온실이 개방되니 처음부터 올인할 필요는 없다. 경험치 파밍 농장을 만들게 아니라면 굳이 처음부터 만들 필요는 없다.
* 그냥 안 찍어도 되는 퍽으로는 게임상에서 거의 일어나지 않는 근접전 관련 퍽들이 있다. 그냥 예능용이라고 생각하자.

====# 동료 사망 분기 (스포 주의) #====

3. 설치

3.1. 관련 프로그램 설치

혹시 스타필드 실행이 안되거나 문제가 생긴다면 DirectX 관련 문제일 수 있다. 스타필드는 DirectX 12 기반이고 윈도우 10에 깔린 DirectX 버전더 12이기 때문에 아마 출시된지 몇년 이내라면 일반적으로는 문제가 없을 것이다.

모드 오거나이저 등의 유틸의 경우 비주얼 스튜디오 라이브러리, 닷넷 프레임워크, Java를 요구한다.[18]

비주얼 스튜디오 런타임 라이브러리와 관련해 혹시 실행에 문제가 있다면 Microsoft Visual C++ Redistributable Package (x64) 설치 파일인 vcredist_x64.exe 를 다운받아 설치해보도록 하자.

스타필드 관련 유틸이나 모드 설치시에 마이크로소프트 닷넷 프레임워크 관련 문제가 있을 수 있다. 닷넷 프레임 워크를 다시 설치해보자.

이외에도 주의사항이 있는데 외국 모드들은 압축파일 포멧이 7z인 경우가 많기 때문에 알집 같은 프로그램으로 풀면 오류가 날 수 있다. 반디집을 미리 설치해두기 바란다.

3.2. 충돌 프로그램 제거

간혹 안티바이러스 소프트웨어 프로그램, ActiveX, 공인인증서 관련 보안 플러그인(AnySign, nProtect 등), DRM(Fasoo DRM, 네이버 DRM 등)이 스타필드, SFSE, 모드 매니저 프로그램 등의 실행을 방해하는 경우가 있다. 백신 프로그램의 경우 스타필드와 모드 매니저가 위치한 폴더를 예외처리 등록해두도록 하자. 필요없는 ActiveXDRM 파일은 삭제하거나 실행을 중지시키길 바란다. 검색하면 구라 제거기 등 관련 프로그램을 제거해주는 유틸들이 많이 있다.

4. 설정

4.1. 윈도우 설정

GeForce RTX 40 시리즈 그래픽 카드를 가지고 있고 DLSS 프레임 생성 기능을 사용하려면 운영 체제에서 하드웨어 가속 GPU 일정 예약을 활성화해야 한다. Windows 10의 경우 이 옵션이 꺼져 있는데 이를 활성화하려면 검색에서 '그래픽 설정 메뉴'를 쳐서 열고 '하드웨어 가속 GPU 일정 예약' 옵션을 켜야 한다.# 한번 재부팅해야 적용되니 꼭 컴퓨터 재부팅을 할 것.

4.2. 그래픽 카드 설정

DLSS 프레임 생성 기능을 제대로 사용하려면 관련 업데이트가 포함된 546.17 버전 이상 앤비디아 그래픽 카드 드라이버를 설치해야 한다.

4.3. 인게임 설정

인게임 그래픽 옵션 설명

1.8.86 버전 이후 추가된 DLSS 기능을 사용하려면 옵션의 디스플레이에서 업스케일링을 DLSS로 바꿔야 한다. DLSS 하위 메뉴 설정에는 자동, 울트라 퀄리티(DLAA), 퀄리티, 밸런스, 퍼포먼스, 울트라 퍼포먼스가 있는데 원하는대로 선택하면 된다. 프레임 생성 기술을 쓰려면 위에서 설명한대로 GeForce RTX 40 시리즈 그래픽 카드가 필요하며 윈도우에서 '하드웨어 가속 GPU 일정 예약' 옵션이 켜진 상태여야 한다.

4.4. Starfield.ini 설정

웬만하면 StarfieldCustom.ini에 값을 추가해서 수정하도록 하자. 다만 전작들의 경우 일부 값들은 Starfield.ini에 해당하는 파일을 직접 수정해야 적용되는 경우가 있었으므로 스타필드도 마찬가지일 것으로 예상된다.

4.5. StarfieldPrefs.ini 설정

웬만하면 StarfieldCustom.ini에 값을 추가해서 수정하도록 하자. 다만 전작들의 경우 일부 값들은 StarfieldPrefs.ini에 해당하는 파일을 직접 수정해야 적용되는 경우가 있었으므로 스타필드도 마찬가지일 것으로 예상된다.

4.6. StarfieldCustom.ini 설정

바닐라 상태에서는 StarfieldCustom.ini가 없을 것이다. 다음의 방법을 따라 생성한다.

1. 내 문서\\My Games\\Starfield 로 이동
2. StarfieldCustom.ini 파일 생성.

ini같은 확장자가 안보인다면 [보기] - [옵션] - [폴더 옵션]으로 들어간다. [보기]탭에서 스크롤을 내려 '알려진 파일 형식의 파일 확장명 숨기기'를 체크하면 확장자가 보인다.


스타필드는 테두리 없는 창 모드로 할 수 있다. 다만, 기본적으로 게임 진행중에 Alt+Tab 등을 통해 게임이 백그라운드 상태로 전환되면, 그 동안 게임은 멈춘 상태가 된다. 이는 설정을 통해 Alt+Tab을 해서 백그라운드로 넘어가더라도 게임은 게임대로 계속 진행되고, 게임 밖에서 플레이어가 다른 작업을 하도록 설정이 가능하다.[19]

StarfieldCustom.ini 파일을 메모장으로 연 후, 다음의 값을 추가한다:
[General]
bAlwaysActive=1

이후 게임을 실행하면 테두리 없는 창일 경우, 포커싱이 벗어났어도 게임이 그대로 진행됨을 확인할 수 있다.

해당 작업은 게임 내에서 콘솔 명령어를 통해 수행할 수도 있으며, 해당 명령어 수행은 도전 과제 획득에 영향을 미치지 않는다고 한다.[20]

콘솔 명령어를 활용하는 방법은 다음과 같다.

1. 스타필드 게임 메인 메뉴로 이동한 뒤, 콘솔창을 연다.[21]
2. 다음의 명령어를 입력한 뒤 엔터를 누른다:
SetINISetting "bAlwaysActive:General" "1"
3. 다음의 명령어를 입력한 뒤 엔터를 누른다:
SaveIniFiles
4. 콘솔을 닫고 게임을 재시작한다.

위 방법들은 해당 출처 참고.

4.7. StarfieldConsole.ini 설정

StarfieldConsole.ini 설정 방법

5. 버전 호환 문제 임시조치

5.1. 스타필드 백업하기

스카이림 백업하기 항목 참고.

가장 간단한 방법은 ...\\SteamLibrary\\steamapps\\common\\Starfield 폴더를 통째로 복사해 다른 곳에 두는 것이다. 그게 귀찮다면 다음 파일만이라도 복사해두자.[22]

Starfield.exe
Data/Starfield.esm
Data/BlueprintShips-Starfield.esm
Data/Starfield - Interface.ba2
Data/Starfield - Materials.ba2
Data/Starfield - Misc.ba2
Data/Starfield - Particles.ba2
Data/Starfield - Shaders.ba2
Data/Starfield - ShadersBeta.ba2

스카이림때는 Update.esm 파일이 있었으나 스타필드도 폴아웃 4와 같이 해당 파일이 없다.

5.2. 업데이트 롤백

스타필드 다운그레이드하는 법

앞의 링크 글에서 설명하는 방법은 스카이림 업데이트 롤백 방법이었다. 스카이림 스페셜 에디션이 나오면서 크리에이션 클럽 업데이트마다 SKSE 기반 모드들이 먹통이 되는 일이 일어났고, 모드들이 다시 작동하도록 만들기 위해 다운그레이드를 하곤 했다. 이런 불편함을 해소하기 위해 나온 모드가 Address Library다. 다만 Address Library를 기반으로 수정하지 않은 모드는 여전히 스타필드가 업데이트 될 때마다 먹통이 될 수 있다.

5.3. 스팀 업데이트 막기

스카이림 업데이트 막기 항목 참고.

위의 링크와 같이 스팀 업데이트를 막는 방법도 있다. 스카이림 관련 설명이지만 스타필드도 비슷하게 적용 가능하다. 스타필드의 스팀 아이디번호는 1716740이니 appmanifest_1716740.acf 파일을 설명대로 수정해주면 된다.

5.4. 완전 삭제

간혹 재설치를 했는데도 같은 버그가 생기는 경우가 있다. 그래서 완전히 삭제를 해야 하는 경우가 생긴다.

...\\SteamLibrary\\steamapps\\common\\Starfield
C:\Users\user\Documents\My Games\\Starfield
C:\\Users\\유저명\\AppData\\Local\\Starfield

이 세 폴더에 파일이 없도록 다 삭제해줘야 완전 삭제가 된다.

6. 캐릭터

6.1. 능력치

6.2. 배경

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6.3. 특성

파일:상세 내용 아이콘.svg   자세한 내용은 Starfield(게임)/특성 문서
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6.4. 스킬

파일:상세 내용 아이콘.svg   자세한 내용은 Starfield(게임)/스킬 문서
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6.5. 파워

파일:상세 내용 아이콘.svg   자세한 내용은 Starfield(게임)/파워 문서
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6.6. 속성 및 상태이상

데미지를 받는 속성 및 행성 환경 혹은 관련 상황 데미지를 받을 때 발생하는 질병 및 부상 개념의 상태이상 시스템이다. 두 개념이 복합적으로 연결되어 있기 때문에 합쳐서 서술한다.
일반 속성
물리 데미지가 강력하다. 탄도 총기 스킬 적용 대상.
에너지 물리 데미지보단 약한 편. 대신 함선전에서 쉴드를 까는 데 특화되어있다. 에너지 총기 스킬 적용 대상.
EM[25] 실 데미지가 아닌 마비 데미지를 준다. 일정량 EM 피해 누적 시 적이 마비된다.
특수 속성
화염 화염이 붙을 경우 지속 데미지 발생. 심각할 경우 화상 효과 발동.
냉각
산성
방사능
폭발

속성의 경우 기본적으로 물리, 에너지, EM은 주 공격력 및 방어력에 포함되어있으며, 나머지 속성의 경우 전설 옵션 혹은 환경에 영향을 받는다. 간혹 던전에 폭발 시 특수 속성 공격을 퍼뜨리는 배럴이나 파이프가 배치되어있다.
카테고리 상태이상 걸리는 조건 증상 / 디버프 치료제
파일:Yellow-Status-Effect-Starfield.webp
장기 손상
뇌손상(Brain Injury) 주입기
스네이크 오일
항생제 주입기
뇌진탕(Concussion)
열사병(Heatstroke)
저체온증(Hypothermia)
탈장(Hernia)
폐 손상(Lung Damage) 가스 장시간 노출 기침
중독(Poisoning)
방사능 피폭(Radiation Poisoning)
파일:Orange-Status-Effect-Starfield.webp
극한 기온 노출
화상 Burn 화염 데미지나 극염기후, 마그마 접촉 치료 패드
치료 젤
주입 붕대
동상(Frostbite) 냉각 데미지나 극한기후, 우천 노출
파일:Red-Status-Effect-in-Starfield.webp
출혈
타박상(Contusion) 붕대
주입 붕대
지퍼식 붕대
수리 부목
열상(Laceration)
자상(Puncture Wound)
파일:Blue-Status-Effect-Starfield.webp
골절
탈구(Dislocated Limb) 수리 부목
사지 골절(Fractured Limb)
두개골 골절(Fractured Skull)
삠(Sprain)
근육 파열(Torn Muscle)
파일:Purple-Status-Effect-Starfield.webp
질병
감염(Infection) 항생제
항생제 칵테일
항생제 주입기
페니실린 X

상태이상의 경우 총 5가지 카테고리로 나뉘며, 각 상태 이상은 단계가 심해질수록 복합 디버프 증상이 발생한다. 예를 들어 초기 동상은 증상이 1개라면, 심해질 경우 2~3개가 되는 경우가 있다. 악화가 더 심해지면 여기에 더해 합병증이 붙어서 연쇄적으로 디버프가 붙기 때문에 가만 냅두면 살아움직이는 종합병원 환자가 되어버린다.[26] 행성 환경에 심하게 노출되거나[27] 크게 장기 및 내장 손상 (노란색), 극한기온 노출(주황색), 출혈(붉은색), 골절(푸른색), 질병(보라색)이 있다.

7. 시스템

7.1. 아이템 및 자원

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7.2. 무기

파일:상세 내용 아이콘.svg   자세한 내용은 Starfield(게임)/무기 문서
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7.3. 방어구

파일:상세 내용 아이콘.svg   자세한 내용은 Starfield(게임)/방어구 문서
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7.4. 우주선

파일:상세 내용 아이콘.svg   자세한 내용은 Starfield(게임)/우주선 문서
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7.5. 전초기지

파일:상세 내용 아이콘.svg   자세한 내용은 Starfield(게임)/전초기지 문서
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7.6. 하우징

파일:상세 내용 아이콘.svg   자세한 내용은 Starfield(게임)/하우징 문서
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7.7. 연구

파일:상세 내용 아이콘.svg   자세한 내용은 Starfield(게임)/연구 문서
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7.8. 동료 및 승무원

퀘스트 진행을 위한 스토리상 동료를 제외하면 로봇인 바스코든 인간 동료든 상관 없이 한명씩만 동행이 가능하다.

승무원의 경우 전초기지 관리 스킬우주선 지휘 스킬 랭크 업 상황과 함선 또는 정착지의 거주 공간에 따라 여러명을 배치하는 것이 가능하다.

각각의 영입 가능한 동료들은 특화된 기술들을 보유하고 있으며 기술을 응용할 수 있는 분야에 배치하는 경우 해당 스킬은 자동적으로 적용된다. 예를 들어 천체 동역학 4랭크인 사라 모건을 우주선에 배치하면 해당 스킬 효과가 내 배에 적용된다. 단, 거점 엔지니어링 스킬을 보유한 헬러의 경우 해당 거점에 배치하더라도 해당 스킬이 적용되지 않아 몇몇 스킬의 경우에는 적용되는 방식이 다른 것으로 보인다.

7.9. 새 게임+

메인 퀘스트 완료 시 새 게임+에 진입하거나 해당 게임 세계에 남을지 결정할 수 있다. 스타필드의 새 게임+는 단순히 시스템적인 기능이 아니라, 엔딩에 따른 스토리적 단위성이 제공된다. 새 게임+의 첫 메인 퀘스트에서는 메인 퀘스트 스토리 라인을 전부 다시 진행하거나 일정 부분까지 스킵할지 선택할 수 있다. 새 게임+에서 메인 퀘스트를 완료하면 또다른 회차로 무한히 넘어가게 된다.

레벨, 특성, 스킬, 파워, 연구 진행 상황은 유지되나 회차 진행시마다 획득한 돈과 아이템, 함선과 전초기지, 동료와 퀘스트 진행 상황, 발견한 항성계들이 전부 초기화되고 이전되지 않는다. 메인 퀘스트 완료 후 지급되는 함선과 아이템은 회차를 진행할때마다 업그레이드 되며, 같은 파워는 다시 획득할때마다 업그레이드된다.

새 게임+에서는 많은 퀘스트들에 새로운 대화 옵션이 추가되고, 이를 통해 긴 대화와 설정 설명 등을 스킵할 수 있다. 또 매 회차마다 메인 퀘스트와 게임 내 세계가 랜덤하게 바뀌는데, 전체적인 퀘스트 라인과 엔딩 자체는 항상 동일하나 작게는 대화가 변하는 정도에서 크게는 등장인물들이 게임 내에서 아예 사라지거나 다른 인물로 바뀌고, 인물들의 행동과 퀘스트 전개가 완전히 달라지는등 변화의 정도가 다르다.## 메인 퀘스트에서 수집하는 유물과 파워 위치 역시 회차마다 다르며 게임의 스토리상 중요한 도시 및 고정 지점을 제외하고는 우주선의 착륙 지점도 무작위로 변한다.

여러모로 스카이림, 폴아웃 4에서 다회차 플레이시 소위 '스킬작' 내지는 모드/치트를 활용한 초반 성장을 스킵하는 플레이를 의식한 설계로 시사된다. 또 새 게임+의 도입 덕분에 한 세이브 내에서 언제든지 메인 퀘스트를 완료해 새로운 회차를 시작할 수 있어 다회차 플레이를 위해 캐릭터를 다시 만들고 지루한 초반 부분을 다시 플레이할 이유가 거의 없어졌다.

8. 세계관

8.1. 개척 성계

Settled Systems

스타필드는 개척 성계라 불리는, 태양계를 포함한 복수의 항성계를 아우르는 영역을 배경으로 한다. 이름 그대로 인류가 개척한 성계를 아우르는 용어다.

2050년, 인류는 화성에 첫발을 내딛었고 2100년 경 우주에서 생활하게 되었다. 그 이후 2156년 지구로 부터 4.37광년 거리의 알파 센타우리에 첫 도착하였으며 2159년 식민지 연합 (The United Colonies)가 설립되었다.

2160년 뉴 아틀란티스 (New Atlantis)가 세워졌으며, 2161년 식민지 연합의 공식적인 수도가 되었다.

20년 전 2310년에 개척 성계에서 가장 강한 두 세력인 식민지 연합과 자유항성 공동체가 식민지 전쟁을 벌였으며 현재는 불안한 평화 상태가 이어지고 있다. 개발자 코멘트에 따르면 100여개의 항성계로 이루어져 있다고 한다.

8.1.1. 주요 도시

8.1.2. 주요 우주정거장

8.2. 세력

8.2.1. 가입 가능

8.2.2. 가입 불가

8.2.3. 기업

우주선 관련 기업은 Starfield(게임)/우주선 문서를 참조하고, 개인용 무기 관련 기업은 Starfield(게임)/무기 문서를 참조하자.

8.3. 등장인물

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8.4.

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8.5. 퀘스트

파일:상세 내용 아이콘.svg   자세한 내용은 Starfield(게임)/퀘스트 문서
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8.6. 기타 설정

}}}

9. 도전 과제

파일:상세 내용 아이콘.svg   자세한 내용은 Starfield(게임)/도전 과제 문서
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10. 성우

영어 더빙 녹음은 캘리포니아버뱅크에 위치한 Bilndinglight에서 진행했으며 폴아웃 76, 데스루프 등 여러 베데스다 게임을 녹음한 녹음사이다.

성우 감독는 조지 애클스(George Ackles), 매디 스트래튼(Maddie Stratton), 샘 코를 맡은 일라이어스 투펙시스, 폴아웃 76부터 성우 감독을 맡은 필립 라이크 등이 참여했다.

스타필드 속 모든 성우들

11. 모드

파일:상세 내용 아이콘.svg   자세한 내용은 Starfield(게임)/모드 문서
번 문단을
부분을
참고하십시오.

12. 버그

파일:상세 내용 아이콘.svg   자세한 내용은 Starfield(게임)/버그 문서
번 문단을
부분을
참고하십시오.

13. 패치노트

===# Version 1.7.29 #===

성능과 안정성
Xbox Series X|S
Improved stability related to installations.
Various stability and performance improvements to reduce crashes and improve framerate.

퀘스트
All That Money Can Buy
: Fixed an issue where player activity could result in a quest blocker.
Into the Unknown
: Fixed an issue that could prevent the quest from appearing after the game is completed.
Shadows in Neon:
Fixed an issue where player activity could result in a quest blocker.

업데이트는 그냥 퀘스트 버그 수정과 엑스박스 안정성 관련 패치뿐이었으나 공지를 통해 향후 다음과 같은 기능을 추가할 것이라고 예고했다.

- 밝기 및 대비 조절
- HDR 캘리브레이션 메뉴
- FOV 슬라이더
- Nvidia DLSS 지원(PC)
- 32:9 울트라와이드 모니터 지원(PC)
- 음식 먹기 버튼 추가[36]

===# Version 1.7.33 #===
일반
캐릭터: 일부 캐릭터가 올바른 위치에 있지 않을 수 있는 문제를 수정했습니다.
우주 정거장: 정거장이 플레이어 소유 우주선으로 표시되던 문제를 수정했습니다.
상인: 공급업체의 전체 인벤토리에 액세스할 수 있던 문제를 수정했습니다.

그래픽
AMD(PC): AMD GPU에서 별 렌즈 플레어가 올바르게 나타나지 않던 문제를 해결했습니다.
그래픽: 텍스처가 흐릿해질 수 있는 업스케일링 문제를 해결했습니다.
그래픽: 인벤토리 메뉴를 스크롤할 때 감광성 문제를 일으킬 수 있는 문제를 해결했습니다.

성능과 안정성
핸드 스캐너: 핸드 스캐너에서 끊김 현상이 발생하던 문제를 해결했습니다.
충돌 및 멈춤 문제를 해결하기 위한 다양한 안정성 및 성능 개선.

함선
디스플레이: 선박 내 마네킹에 적용하면 표시된 아이템이 사라지던 문제를 수정했습니다.
디스플레이: 다른 함선을 점령한 후 레이저리프 저장 컨테이너 및 무기 선반에 보관된 아이템이 사라지던 문제를 수정했습니다.

===# Version 1.7.36 #===
일반
설정에서 1인칭과 3인칭의 FOV 슬라이더 사용가능
성능과 안정성
PC: 인텔 아크 시리즈의 GPU 안정성 향상
다양한 안정성과 성능 개선
퀘스트
Echos on the past: 땅을 파는 생물이 퀘스트 진행장소를 막는 장소를 선택하던 문제 해결

===# Version 1.8.86 #===

한국어 번역

Starfield’s Steam Beta is now available for you to opt-in. The Beta allows our Steam PC players to try out our next update for Starfield in a separate Beta version of the game before the update goes live for all Xbox and PC players later this month.

If you would like to opt-in to the Starfield Beta update, please follow these instructions:

1.) Open your steam Library and navigate to Starfield
2.) Right click on "Starfield" and select "Properties"
3.) In the new properties pop-up window, select "Betas"
4.) In the beta drop down to opt into, select "[beta]"
5.) Wait for app to download new build and launch

NOTE: The Starfield Steam Beta is a separate build of the game and will require a separate download. You will be able to continue with your latest save, but saves created in the Beta build will not work in the live game until the update is live.

For those participating and interested in providing us feedback, please visit #steam-beta-feedback on our official Discord Server.

Thanks for playing!

______

Update Highlights

Nvidia DLSS Support
This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation. Please note: While DLSS Frame Generation is active, VSync needs to be toggled OFF to see the benefit. We are working to automatically adjust this setting in a future update.


Let Them Eat!
By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.


Fixes and Improvements

Performance And Stability
Addressed a number of memory related issues and leaks.
[PC Only] Add some GPU performance optimizations, which will be more impactful on higher end cards.
[PC Only] Improved renderer threading model, improving CPU usage most notably on higher end systems.
Various stability and performance improvements.



Gameplay
Added the ability to eat the food placed in the world
Adjusted stealth to be a bit more forgiving.
Fixed an issue where Andreja’s head would stay permanently cloaked.
Fixed an issue that could prevent players from firing their weapons.
Fixed issues where some NPC could be seen not wearing clothes.
Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
PC: Fixed an issue where mouse movement could be choppy.
Fixed a rare issue that could cause the home ship to be lost.
Fixed an issue where the ship services technician might be missing.



Graphics
Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
Optimized initial shader compilation that occurs on start-up.
Added the ability to adjust Brightness and Contrast in the Display Settings menu.
Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
Fixed various visual issues related to the new FOV slider options.
Improved the appearance of the eyes on crowd characters.
Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.



Quests
All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
Sabotage: Fixed an issue where David Barron could potentially not be found by players.
Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.

===# Version 1.8.88 #===

한국어 번역

Our next update coming out of our Steam Beta is now available for all players. This small update addresses a few issues including a crash that could occur on some Xbox and Microsoft Store playthroughs, an issue with weapon cases in Outposts, and we say goodbye to the “pet asteroid” that would follow some players through space.

We appreciate all of you who participated in our Steam Beta and will continue to read your feedback and make updates to the game.

Thanks for playing!


FIXES AND IMPROVEMENTS

Gameplay
- Addressed an issue that would cause space matter to become stuck to player's ship during space travel. Loading a save will now remove the space clingon. Please note: This fix should address any space matter being stuck in your travels, but not in instances where player ships have New Atlantis attached. A fix for that will be released in a later update.

Outpost
- Fixed an issue that prevents random guns from spawning in a newly created Weapon Case after loading a save.

Save/Load
- [MSS/Xbox] Fixed an issue where players could experience crashes while saving during long playthrough without going through the Unity.

===# Version 1.9.51 #===
베데스다는 1.8.88 패치 이후 일주일 뒤 레딧에 향후 패치 계획을 공개했다. 번역 새 여행 방식은 아마도 욕을 먹었던 빠른 이동을 제한하고 수동으로 행성에 이착륙하거나 항성계를 항행하는 방식이 될 것이라 짐작되고 있으며, 새 우주선 커스터마이징은 아마도 우주선 모듈 실내 꾸미기를 지원할 것으로 보인다.

1월 18일 1.9.47.0 베타 버전이 업데이트됐다.# 번역 1월 30일에 정식으로 1.9.51 버전으로 업데이트됐다. 베타 버전과 다른 점은 풀 스크린 모드에서 윈도우 모드로 전환할 때 크래시가 나던 문제를 수정한 것 밖에 없다.

Let there be LIGHT....ing improvements! Our latest update has moved out of Steam Beta and is now available for all Starfield players. The patch notes have remained the same as previously released during the beta except for a version number change and one additional PC crash fix noted below.

We’re grateful for all the feedback we’ve seen and received and will continue to monitor and track your issues and critiques. As we noted last year, we’ll continue to have a steady stream of updates about every six weeks, so if you don’t see your issue addressed below, don’t lose faith! Keep sharing your feedback and issues so we can do our best to prioritize.

Thank you again and see you in Starfield!

FIXES AND IMPROVEMENTS

ANIMATION
Fixed player character’s eyes remaining closed instead of blinking in third person view.
Addressed rare cases where small animation pops could be seen in third person.



CREATURES AND ENEMIES
Fixed incorrectly invisible creatures on some planets.
Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground.


CREW AND COMPANIONS
Fixed crew members and companions positioning near the cockpit after fast traveling to the ship.
Companions: Fixed a possible control-lock when talking to a companion without entering a dialogue while simultaneously trying to exit the ship.



GENERAL
[ADDED TO 1.9.51] Addressed a crash that could occur when changing from Fullscreen to Windowed mode. (PC)
Fixed an issue that prevented Windows users saving if their username featured certain characters (PC).
Fixed rare save game corruptions on PC (MSS and Steam).
Fixed an issue that could lead to a control lock or a crash after loading a quicksave while in the targeting mode.
Fixed player marker following the camera on the surface map.
Fixed a rare issue that could prevent access to the main menu on when prompted to “Press any button to Start” (Xbox).
Body type should no longer reset to default when loading a Starborn save from the main menu.
Fixed flickering on Neon’s Trade Tower elevator panel.
Improved the appearance of the Ryujin Kiosk material during nighttime.
Fixed rare issue with how Cydonia’s panel could display the hours without incident.
Added Optimizations to cloud syncing of save games (MSS/Xbox).
Improved how crowds behave when desired target is reserved.
Fixed an issue that could cause airlock doors to sometimes appear floating in sky when arriving at locations.
Fixed unintended text appearing on the shipbuilder’s UI.
Fixed game session not properly resuming from shutdown in Energy Save mode (Xbox).
Various stability improvements.



GRAPHICS
Improved widescreen support (32:9, 21:9 and 16:10).
Added support for stars displaying sun disk geometry.
Shadows can now be seen on planet rings from planet surface.
Improved eyes and skin on crowd characters.
Improved reflection on water.
Improved contact shadows on character skin (Xbox and PC Medium/High/Ultra).
Improved contact shadows on character cloth (PC High/Ultra).
Improved contact shadows on first person (PC Ultra).
Improved lighting in character generation menu.
Reduced the appearance of some minor artifacts during cutscene camera transitions.
Fixed flickering on a number of VFX (Sandstorm, corrosive liquid pools, waterfall).
Fixed a rare issue where the camera would lock while in handscanner mode whenever watching flying fauna (Xbox).
Fixed potential control lock when opening a game menu a moment before triggering a dialogue with another character.
Addressed various shadow popping, flickering and artifact issues.
Improved the visibility of the sun’s lens flare during sunrise and sunset.
Fixed a rare issue where foam or grime would not show up.
Fixed rare flickering VFX that could occur in space (Xbox Series S).
Fixed rare hair flickering (Xbox Series X/S).
Fixed occasional flicker on digiframes and TV screens.
Adjusted the appearance of bloom when activating the handscanner.
Improved the appearance of clouds during weather transitions.
Fixed rare cases where alignment of grass and wind could appear disconnected.
Reduced bloom intensity effect while motion blur is active (PC).
Addressed issues with concealment effect not always applying when using the handscanner.
Fixed visible edge of the ocean in the distance when seen from a very high point of view.
Fixed rare white flickering dots around characters' hair during cut scenes.
Fixed a readability issue in the Starmap when using large menu font mode.
Fixed inventory menu occasionally failing to generate previews when using a mouse (PC).
Fixed a brief Depth of Field issue that sometimes occurred when aiming, alt-tabbing or leaving a dialogue screen.
Fixed occasional lighting transition issues after loading or exiting a location.
Fixed an issue that could cause intermittent bands to appear in distance fog.
Fixed a rare issue that could cause fog color to appear inconsistent.
Fixed a rare issue that could cause rocks to disappear near the player on the surface of a planet.
Fixed a crash that could occur when switching to DLSS with dynamic resolution active (PC).
Fixed flickering and delayed shadows sometimes occurring after unpausing the game.
Fixed various FSR2 and DLSS artifacts (noise, black dots, ghosting).
Fixed flickering when using the handscanner with DLSS enabled.
Fixed initial lighting conditions when landing on a planet.
Improved lighting at 73 locations.
Fixed various geometry, texture, and ghosting issues.



OUTPOSTS
Fixed a rare missing terrain issue that could occur after fast traveling to an outpost near New Atlantis.
Fixed an issue that could cause bulldozed objects to reappear when returning to an outpost.
Fixed an issue that caused hazard damage to remain even when the hazard was removed by bulldozing in outposts.
Fixed an issue where outpost’s cargo links would be removed from the terminal list if connected, disconnected, then reconnected to another cargo link during the cargo ship landing sequence.
Fixed an issue where weapon cases built by the player in an Outpost would populate with weapons and ammo after reloading the game.



POWERS
Fixed a rare issue that could cause the Phased Time power to remain enabled.
Fixed the extreme speed that could occur in zero G when using the Phased Time power.
Solar Flare Power now accounts for critical hits.



QUESTS AND RANDOM ENCOUNTERS
Absolute Power: Fixed missing slate in the safe preventing from completing the optional objective “Locate Evidence to Extort Ayumi Komiko”.
Background Checks: Fixed possible control-lock that could occur if caught by security.
Derelict Ship: Fixed an issue preventing the player from reaching the pilot seat if they did not have access to advanced locks.
Drinks on the House: Fixed rare occurrence where the door to Sub 12 could remain locked.
Echoes of the Past: Fixed Delgado getting stuck at bottom of stairs during "Continue Exploring the Lock" that could occur if The Lock was left during Delgado's history dialogue.
Echoes of the Past: Resolved an issue that could cause Mathis' and Delgado’s guns to be invisible.
Eye of the Storm: Fixed an issue that could cause data transfer to not start after placing the Data Core.
Eye of the Storm: Fixed an issue where the docking prompt would be missing on the Legacy ship if the player undocked with the Legacy and then reloaded a save before having started the mission.
Executive Level: Fixed an issue where players could get stuck on a chair in the Ryujin Industries HQ conference room.
Failure to Communicate: Fixed an issue that prevented the player from finishing the quest if they downed all the members of the defense pact (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda).
Further Into the Unknown: Fixed a rare crash that could occur when trying to dock with The Eye.
Groundpounder: Fixed an issue where the door to Lezama could sometimes be locked if the player left the location during the quest and came back later.
Hostile Intelligence: Fixed blocked doors in the Steam Tunnels room where the Terrormorph transformation occurs.
Into the Unknown: Fixed a rare issue that could prevent the quest from starting after completing The Old Neighborhood.
Into the Unknown: Fixed a rare issue where a Temple location might not populate when receiving the “Go to” objective.
Legacy’s End: Fixed an issue that could prevent interacting with Delgado when he was behind the glass inside in the command center of The Key.
Legacy’s End: Fixed a debris pile where to player could become stuck while trying to reach the Mess Hall.
Missed Beyond Measure: Fixed a dialogue between Sarah and Walter not playing at The Lodge.
No Sudden Moves: Fixed companions not following player during personal quests.
On The Run: Fixed various issues related to Mei Devine becoming inaccessible the objective updated to “Listen to Mei Devine’s Introduction”.
On The Run: Fixed a possible control lock when sitting at the table to talk to Jade MacMillan.
One Small Step: Fixed a rare issue that could prevent Lin / Heller from exiting the airlock.
Operation Starseed: Fixed a bad view that could occur if the Beagle was boarded after a long idle.
Power From Beyond: Fixed an issue that caused missing Starborn temples and scanner disturbances that could prevent obtaining all Starborn powers from that universe.
Rough Landings: Resolved an issue that could occur during the “Meet up with Milena Axelrod” objective that could prevent ships from appearing at the desired location.
Shadows in Neon: Fixed an issue that could occur when repeatedly using the door to Jaylen Pryce's office before he progressed to Neon Core.
Supra et Ultra: Fixed a control lock that could occur when entering the Flight Simulator while a guard is attempting arrest.
Tapping the Grid: Fixed inaccessible junction boxes that could occur after the Hunter attacks the Lodge.
The Best There Is: Fixed an issue that could prevent objective from advancing when talking to Naeva and Jasmine in the engineering room.
The Empty Nest: Fixed and issue that could cause Sam Coe’s gun to be invisible when inside Jacob’s house.
The Heart of Mars: Fixed another location that could potentially prevent recovering The Heart of Mars.
The Pale Lady: Fixed rare case of inaccessible ship crew log data slate making it impossible to complete the encounter.
Top of the L.I.S.T.: Phil Hill should now accept survey data for Sumati.
War Relics: Resolved an issue that could prevent Kaiser from moving to the mission site.
Where Hope is Built: Fixed a crash that could occur with a specific set of player behaviors.



SHIPS AND SHIP CUSTOMIZATION
Fixed another case that could cause an asteroid to follow a ship in space.
Fixed ship hatch being marked inaccessible after swapping to a new home ship.
Fixed an issue where the ship could end up in an unintended state by simultaneously attempting fast travel during a grav jump.
Fixed a view issue that could occur when fast traveling during ship targeting mode.
Fixed an issue that could occur when entering Ship Targeting mode immediately after selecting a Grav Jump.
Fixed an issue that caused non-functional ladders to appear when the player modified their ship with a Taiyo All-In-One Berth Top A and a Deimos 1x1.
Fixed an issue where the Legendary ship could take too long to resume firing after the weapons were repaired.
Space combat should now match ground combat difficulty increase with successive trips through the Unity.
Fixed an issue where loading an exit save made while docked to a space station could cause names of ships to change.
Fixed marker not pointing to the current home ship after performing a save/load between different ships.
Fixed in issue that could cause the Frontier to incorrectly appear if a non-home ship was removed from a landing pad.



SKILLS
REJUVENATION: Rejuvenation skill VFX no longer replay whenever the handscanner is opened in third person
SURVEYING: Fixed surveying challenge progress issue with mineral resource.
TARGETING CONTROL SYSTEMS: Fixed inconsistencies with level 3 and 4.



WEAPONS AND ITEMS
Fixed incorrect reload amounts that could occur when consuming a Trauma Pack.
Fixed FOV and zoom issues with weapon scopes.
Fixed weapon sound effects occasionally continuing to play after killing an enemy.
Fixed turret state not being restored properly after and save and load.
Fixed an issue that could cause the helmet light to not reappear in third person after a save and load.

다만 실제로 플레이해본 유저들의 스타필드 경험담에서 제일 시급한 문제로 지적됐던건 딸깍 빠른이동이 아니라 NPC 인공지능과 POI 배치 같이 전투나 탐험쪽 경험의 문제들이었기 때문에 이에 대한 개선책이 제시되지 않은 것에 아쉬움을 표하는 사람이 많다. 새 난이도 옵션에 이런 요소들을 개선하는 옵션이 추가될지는 현재로서는 미지수다. 과거 유저 언오피셜 패치로 수정하던 이런 자잘한 버그를 패치로 수정하는 모습은 분명 바람직하긴 하지만, 유저들은 더 시급한걸 먼저 처리해주길 바라고 있다.

===# Version 1.9.67 #===
2월 7일 1.9.67.0 베타 버전이 업데이트됐다.# 번역 이후 2월 20일에 정식 업데이트됐다. 번역 이번 업데이트로 AMD FSR이 업데이트됐고, 저장을 로드할 때 FormID가 해제되는 방식을 변경해 관련 버그를 고쳤다고 한다.

Our next update is now available. In it you’ll find AMD’s FSR 3 options and a few other fixes. Need to find what FSR 3 brings to Starfield? Check out our feature here.

Other fixes included in this update will be related to performance and stability, including adjustments done to address the FormID issue we’ve seen several commenting on.

As always, we appreciate all your feedback and support! See you in Starfield.



FIXES AND IMPROVEMENTS

GRAPHICS
Added support for AMD FidelityFXTM Super Resolution 3 (FSR 3). (PC)
Added support for Intel Xe Super Sampling (XeSS). (PC)
Fixed an issue that could make the clouds appear to vibrate when using DLSS performance mode. (PC)
Fixed minor visual artifact that could occur when aiming with a weapon or task swapping.


STABILITY
Changed how FormIDs are freed when loading saves. This should improve stability for saves that have visited many locations.
Fixed a crash that could happen when making changes to the ship that required all items to be moved to the cargo bay in the Ship Builder menu.


MISCELLANEOUS
Reverted a change that caused the data menu to open when taking screenshots with F12 (PC)
Fixed an issue causing the resolution scale to reset to 1.0 when switching from Fullscreen to Windowed mode when using DLSS. (PC)

===# Version 1.10.31 #===
3월 19일 1.10.31 버전이 업데이트됐다.# 내용은 베타 서버 업데이트때 내용과 크게 다르지 않다.번역


SAY CHEESE! Our latest update brings new ways to show off your modeling skills in space with the addition of new poses and expressions for you and your companions. We excitedly await more showing off of your photography!
We also understand that digipicks are precious, so we’ve made an adjustment that allows you to Undo without the penalty cost of a digipick during the Security mini-game.
Not without fixes, we also have a multitude of fixes to quests, graphics, gameplay, and more.
Take a look at the full list below for all the details on what’s in this update.
As always, we appreciate your feedback and attention to providing us details on issues you encounter. Keep ’em coming!

FEATURES
PHOTOMODE: Added the ability to set Expressions and Poses on player and companions in Photomode.
SCANNER: You can now open doors and harvest with the scanner opened.
Setting course on an inactive quest will now make it the active quest.
Added support for adjusting FOV when using 3rd Person Ship view.
Added an Anisotropic filtering quality slider (PC).
Removed the digipick cost for using Undo during the Security mini-game.
Added an autosave when fast travelling from a planet's surface to orbit.
Updated the Ship UI to perform more smoothly at higher framerates.


FIXES

Art
Fixed an area that allowed the player access to the New Atlantis Ship Technician’s vendor chest.
Fixed the gap that allows players to access Spacesuits without picking locks of one of the Spacesuit display cases.
Fixed an issue that could cause the Fishworker Mask to not be visible when equipped.
Fixed a spot where the player could get out of the world on The Siren of the Stars.
Fixed a rare issue that could cause the player to remain stuck under an elevator.
Fixed a spot where the player could become stuck outside Hopetech.
Fixed flickering floors in the aquarium of a Research Station on Altair II.
Fixed the text on a sign from being cut off on The Key.
Corrected a sign found on The Key.
Adjusted the position of a floating speaker at the Nasa Launch Facility.
Fixed badly placed objects in the Paridiso Hotel.
Fixed a spot players can get stuck in the Lair of the Mantis.
Fixed a spot players can get stuck on top of a bookcase in Marco's room.
Fixed a generator intersecting a railing on New Homestead.
Fixed disappearing objects on Starstation RE-939.
Fixed balloons that were stuck inside each other on the Siren of the Stars.
Fixed a spot where players could get stuck on a staircase in New Homestead.
Fixed flickering textures in the Vanguard Test Chamber.
Adjusted the position of some office objects on a desk in the Abandoned Hangar.
Fixed a spot where players could go through the wall in New Homestead.
Fixed a chair placement inside of Hopetech.
Fixed a spot where players could get stuck in Infinity LTD.
Fixed a chair stuck in the wall on the roof of Sonny Di Falco's Island.
Fixed a spot where players could fall out of the world in the Autonomous Staryard.
Settled some floating items in the Argos Office of New Atlantis.
Fixed some decal placements in an Abandoned Hangar.
Fixed a spot where players could see outside the world in Red Devil Headquarters.
Fixed a spot where players could get stuck in Londinion.
Fixed a stool that couldn't be sat on in the Red Mile.
Fixed a spot where players could get out of the world in the Red Devil Mines.
Fixed flickering mats in Neon.
Rotated a monitor to face the intended direction in the Deimos Staryard.
Fixed placement of some items in the Autonomous Dogstar Factory on Vega II-d.
Fixed a sign placement on Tau Gourmet.
Fixed a spot where players could get stuck near the Bayu Plaza of Neon.
Fixed a spot where player could get stuck underneath metal girders in Neon.
Rotated and electrical panel in a starstation.
Fixed disappearing decals on a wall in Research Outpost U3-09.
Fixed a chair placement that caused an intersection with a computer in a Mining Complex.
Fixed missing walls of the UC Syracuse.
Fixed floating whiteboard text inside Nishina Research Facility.
Fixed a disappearing paper on the wall of the Starstation RE-939.
Fixed a gap on the tarmac of Cydonia.
Fixed a spot where players could fall out of the world behind Chunks in New Atlantis.
Fixed storage bins intersecting at the Lair of the Mantis.
Fixed fire extinguishers stuck inside the wall of the Siren of the Stars.
Fixed flickering textures found on Mars Mech Factory.
Adjusted position of objects on shelves found in Gagarin.
Adjusted position of objects in the Akila City Barracks.
Settled a floating vent panel in the Infinity LTD HQ.
Adjusted position of objects on the Fortuna Spaceship.
Fixed a spot where players could get stuck on The Scow.
Fixed a spot where players could get stuck in the Vault of the Siren of the Stars.
Fixed a flickering sign found in Gagarin.
Fixed a disappearing note on a whiteboard found in a Fracking Station on Procyon V-B.
Fixed a disappearing painting found in The Lodge.
Fixed a spot where players could get stuck in the Bindi Mining Outpost.
Adjusted the position of shelves in The Emporium of Neon.
Fixed a flickering wall panel in the Deimos Staryard.
Fixed weapons placed incorrectly on a display case found in a Civilian Outpost.
Fixed object placement on shelves in Akila's Stone root Inn.
Fixed decal issues on whiteboards placed in The Warlock ship.
Fixed shelves and objects placement in The Corvus.
Fixed items stuck inside shelves in Gagarin.
Fixed flickering textures found in New Homestead.
Fixed a texture on the tarmac of the Waggoner Farm.
Fixed a spot where players could get outside the world at the Bindi Mining Outpost.
Adjusted physics on objects found near Alex Shadid's desk in Akila City.
Replaced a missing wall in Gagarin.
Fixed physics on some objects placed in New Homestead.
Fixed a spot where players could fall out of the world in a Science Outpost location.
Fixed an object stuck inside a shelf in MAST.
Fixed flickering posters found in The Vigilance.
Fixed item physics in cabinets found in Hopetech.
Fixed a spot where players could get stuck in The Lock.
Fixed a gap underneath the airlock door of a Science outpost on Magnar.
Fixed physics on the skull in the Coe Heritage Museum.
Fixed a decal texture on a table in The Lock.
Fixed a spot where players could see out of the World in The Lock.
Fixed physics on objects placed in The Emporium.
Fixed cabinets intersecting on Gagarin.
Fixed physics on the cabinets found at one of the United Colonies Garrison locations.
Fixed a gap in the ceiling of The Lock.
Fixed collision on the roof of the Pioneer Tower.
Fixed flickering windows at Terrabrew in New Atlantis.
Fixed collision on the floor in a Warehouse of Neon.
Fixed flickering posters in the Military Wing of MAST.
Smoothed out the collision near Madame Sauvage in Neon.
Fixed a spot in the Mercury Tower where players could fall outside the world.
Fixed disappearing decals outside the Astral Lounge.
Fixed disappearing vent frames in Neon.
Fixed a Fan position near the Xenofresh sign in Neon.
Fixed a shelf intersecting the wall near the UC Distribution.
Fixed a spot where players could get out of the world near the door of the Va'ruun Embassy.
Settled a floating rope near the Neon Landing Pad.
Fixed the collision on a wall in the Ryujin Industries Head Quarters.
Fixed spots where players could see outside the world near the pool of the Commercial District.
Fixed spots where players could see outside the world on the roofs of the Residential District in New Atlantis.
Fixed a spot where players could see outside the world under the MAST bridge in New Atlantis.
Rotated a monitor in the Stroud-Eklund Showroom.
Fixed a spot where players could fall out of the world near the Fishmonger in Neon.
Fixed a gap in the sidewalk and grass in New Atlantis.
Fixed multiple spots where players could see outside of the world on the roof of the Pioneer Tower.
Fixed a missing wall near the Pioneer Tower.
Fixed an issue where characters would suddenly disappear in the Neon elevator.
Fixed several spots where players could see out of the world in Neon.
Fixed the flickering computer monitors found in Apex Electronics.
Fixed a spot where players could see out of the world near the Pioneer tower in New Atlantis.
Fixed the netting from disappearing inside Neon at certain viewing angles.
Fixed flickering crates in Cydonia's mine.
Fixed flickering textures in the corner of Bayu's Penthouse bedroom.
Fixed gaps in the wall inside Galbank of New Atlantis.
Fixed a spot where players could see out of the world in the Trade Authority.
Fixed an area that a player could get out of the world in the Generdyne Industries.
Corrected a missing wall inside the Mercury Tower Lobby.
Fixed a backwards polygon floating outside a Warehouse in Neon.
Dropped a floating tree outside the entrance to the Lair of the Mantis.
Made it so a mineral resource can be properly harvested near Gagarin.
Settled a floating tree found near Remote Industrial Site locations.
Settled a floating rock arch near Industrial Mines.
Settled a floating tree to the ground at an Abandoned Farm location.
Fixed a spot where the player could get out of the world in a cave on Procyon I.
Improved LOD for Juniper trees.
Improved LOD for Fringe trees.
Improved LOD for Swamp Pods.
Improved LOD for Hickory trees.
Fixed a spot where the player could get outside of the world in a cave on Altair II.
Fixed a floating tree near the Lair of the Mantis.
Fixed an area that caused the player to see out of the world in the Mining Complex.
Fixed flickering bushes seen during Sam Coe's Matter of the Hart quest scenes.
Settled a floating resource stone near Akila city.
Settled a floating stone near Gagarin's Landing Pad.
Fixed an area that caused the player to fall out of the world near Gagarin.
Fixed floating fungus found on Procyon.
Settled floating stone arches near Gagarin.
Fixed a texture blend around one of the Wetland biomes.
Fixed textures on the leaves of the Sapling Trees.
Settled a floating rock near the Landing site on Toliman II-a.
Addressed texturing issues on various cave sections.
Fixed a few areas that caused the player to fall out of the world.
Fixed a spot where players could get stuck outside a mining complex.
Dropped a floating tree to the ground near Gagarin.
Fixed a spot where players could get stuck outside Cydonia.
Settled floating rocks to the ground around Eren's Camp.
Fixed a spot in New Atlantis Spaceport where players could get stuck.
Fixed gaps in the caves that allowed visibility outside the playable space in underground caves.
Fixed texture issue on the landing pad of the Ranshaw Research Facility.
Settled a floating tree to the ground around the Dauntless Crash Site.
Fixed a flicker on the Quarantine Isolator.
Addressed flickering textures on the faucets in the Lock.
Adjusted Briggs pose when holding a weapon (The Showdown).
Adjusted assets for the “Living Outside Earth” airlock display (Revelation quest, NASA).
Fixed an issue that could cause the player to remain stuck when traversing the collapsed C Block hall near the Armory in The Lock.
Fixed an issue that could cause the player to become stuck between rocks near New Atlantis on Jemison.
Fixed an issue that could cause the player to become stuck inside the stairs that lead down to the Red Mile.
Fixed blast shield occasionally disappearing from landing pad near Nishina research station.
Fixed an issue that could cause the player to become stuck after falling down a tube in an Industrial Outpost.
Fixed a few landing areas (like Valerie's Cache) that were too small for some ships.

Gameplay
Fixed an issue with ship power allocations decreasing unintentionally due to crew member bonuses.
Crew bonuses for ship weapon recharge times should now be applied as intended while in targeting mode.
Fixed an issue that could turn the player’s head to the left when sprinting in 3rd person.
Addressed an issue that could cause artifacts to become inaccessible if the player left their location for a long time without retrieving them.
Fixed an issue that could cause the player housing decoration to be lost when there is a state change in New Atlantis.
Resolved an issue where Sarah could appear non-interactable if she was assigned to a ship or outpost during a conversation with Walter in the Lodge.
Resolved an issue where the player could be affected by weather while inside.
Fixed an issue that could prevent the player from getting 100% completion for Niira’s planet survey.
Fixed an issue on Heinlein V-A's moon, which could cause Chlorine gas vent deposits to be extremely rare.
Fixed an issue that could cause weather to occur on planets with no atmosphere.
Addressed an issue where EM damage wasn't being applied as intended to robot enemies.
Resolved a rare issue where robots might not power down after using the “Disable Robot Workforce” option in a terminal.
Minibots should no longer appear to influence the Stealth Meter.
Boarding encounters should now have a better difficulty distribution.
Fixed an issue that prevented commandeering a smuggler Freestar Rambler after killing all of its crew.
Alien Reanimation now works on Aquatic and Flying creatures.
Resolved an issue that could sometimes prevent the player from turning invisible when using Void Form in 1st person.
Resolved a time scaling issue that could occur if Phased Time was used before waiting/resting.
Parallel Self clone should now have the ability to follow the player through load doors.
Sunless Space should now be able to deal critical damage.
Fixed an issue that could cause allied ships to become hostile when using Anti-grav field inside your ship.
Addressed an issue where using a power on a Terromorph in the Red Devil HQ could potentially free it.
Resolved an issue with Alien Reanimation which caused it to last longer than intended when used by another character.
Fixed an issue with the Scavenging Skill challenge not incrementing when weapon cases were looted.
Resolved an issue that could cause Missile Weapon Systems Rank 4 to not recharge as intended.
Fixed an issue with Rejuvenation FX remaining active.
Fixed an issue where the EM Weapon Systems skill challenge wasn’t tracking EM damage as intended.
Fixed an issue where Starborn ship weapons were not being improved by ship skills.
Fixed an issue with using the Boostpack in Zero-G Environments counting towards Weight Lifting skill challenge.
Fixed an issue where the Wellness skill did not apply actively when leveling up.
Fixed a rare issue where Neurostrikes could count a crowd character as a stunned enemy.
Fixed an issue with the Neurostrikes challenge progress causing it to be more difficult than intended after the first Rank.
Fixed a Rank 4 Concealment issue that briefly made the player undetectable.
Contraband is now removed when rejecting a previously accepted smuggling mission.
Addressed an issue that allowed attacking the assigned home ship to progresses ship weapon systems skills.
Fixed an issue where Mom and Dad could participate in different conversations with each other at the same time.
Fixed an issue that could allow unusable ammo to be placed in the world.
Fixed an issue where the boostpack could be incorrectly hidden when using boostpack skills.
Fixed an issue with damage scaling for critical damage after going through the Unity.
Fixed an issue that could cause the Coe Estate to be inaccessible for Sam’s Commitment after going through the Unity.
Water in wetlands biomes should now correctly spawn creatures for scanning.
Fixed an issue that could occasionally cause swimming creatures to fly above water or appear on land.
Fixed an issue where flying creatures could sometimes appear to fall slowly after being killed.
Addressed an issue where occasionally a character could clip through the ground when knocked down.
Fixed an issue that could cause unstable ragdolls on some mercenaries.
Resolved an issue that could cause a technician’s body to turn invisible if a manipulated character was instructed to inspect the corpse.
Fixed a rare issue that could cause a character to spin when exiting a seated position.
Fixed an issue that could cause dead characters on the Red Mile to be standing upright.
Characters should no longer share the same chair at the same time in The Rock.
Fixed issue that could cause characters to shift out of the world after entering certain poses.
Fixed various character head tracking issue that could make some scenes look inconsistent.
Reduced the frequency of stun attacks from the Elder Terrormorph during Hostile Intelligence.
Fixed an issue that could cause Terrormorphs to not properly ambush during some encounters.
Turrets in The Mantis Lair should no longer be invisible after leaving and returning after a long period of time.
Boarding Encounter objectives should now be cleared when fast traveling off the boarded ship via the Starmap.
Resolved an issue that could cause crosshairs to turn red during combat when not pointing at an enemy character.
Fixed Kodama weapon recoil inconsistency between 1st and 3rd person.
Resolved an issue where releasing aim while turning in 3rd person could automatically cause aiming to begin again.
Aiming through a scoped weapon while attempting to enter dialogue should no longer cause the weapon to become invisible.
Fixed an issue that could sometimes cause initial melee attacks to fail after immediately drawing the weapon.
Resolved an issue where the player could lose a large amount of Oxygen when using a Power Attack and blocking.
Resolved an issue with scopes appearing too low if used in 3rd person directly after landing on a new planet.
The Rattler should now use the correct reload animation in zero-g environments.
Resolved an issue with the Frenzy Special Effect on the Keelhauler effecting allies.
Fixed an issue that could cause the Autorivet to fire in a wider cone when a laser sight was added.
Fixed an issue where the Drumbeat Burst fire attachment causing it to fire 3 shots instead of 4.
Special Weapon Effects with a damage increase should now function with EM weapons.
Fixed an issue with Anti-Ballistic that caused it to not reduce physical damage taken from Particle Beam Weapons.
Fixed an issue where EM weapons dealt health damage instead when used by a companion.
Added Special Effects to the Old Earth armor set reward.
Addressed an issue that could soft lock the player if they interacted with a stun mine in a specific way.
Fixed an issue where the player could avoid criminal repercussions by stowing their weapon at a very specific time.
Addressed an issue where companions would not be dressed correctly if a stolen outfit was removed due to an arrest.
Quest specific companions (such as Emma Wilcox or Walter Stroud) are now prevented from taking weapons from locked chests when they are out of ammo.
Fixed crash that could occur when the player holds a corpse in front of a miner.
Characters should no longer reaction to older bodies as if they were new corpses.
Fixed an issue where Sam Coe could still tell Cora she could try out her joke on a dead character. Tough crowd.
Fixed an issue where the player could talk about Adoring Fan's fandom even though he had never joined the crew.
Addressed an issue that could cause the camera to appear detached when immediately boostpacking after entering a Temple.
Resolved an issue where using a boostpack while entering zero-g could disable boosting.
Ammo packs near Sergeant Yumi during Eyewitness should now provide more ammo.
Docking at a station with a stolen ship should now set it as your home ship.
Added reward for completing the injured guard activity at the Trade Authority Warehouse.
Added loot to a weapon rack hidden behind a Master locked door at the Ship Disassembly Platform.
Fixed an issue where a skill magazine could not be acquired in the abandoned farm.
Fixed an issue that could cause Havershaw to be tucked away from his desired position in Stroud-Eklund’s Staryard.
Removed an invisible collision that partially blocked movement through the plastic flaps at the entrance of The Clinic.
Fixed an issue where sometimes a supply shelf would not appear correctly in the Freestar Ranger station in Hopetown.
Fixed a texture issue that could occur when the tables in Jake's bar were shot.
VFX and SFX will now occur when player discovers a scanner anomaly even while not directly facing it.
Fixed an issue with all guards on The Scow sharing a similar appearance.
Resolved an issue that could cause a quest for a legendary ship to not appear during a space encounter.
Fixed an issue where helping a Settler by using the Medicine skill in dialogue would incorrectly consume a medpack.
Adjusted ownership of Maurice Lyon's journal so it can be taken without "stealing" in New Homestead.
Fixed an issue with the ramp of the Razorleaf that could cause characters pathing difficulty.
Fixed an issue could cause enemies in combat to slide between cover spots.
Fixed an issue that could cause Vasco to appear incorrectly in the player's ship.
Fixed an issue that could stall character patrols if they spoke immediately before reaching a idle location.
Followers should no longer continue their conversations if the player exits a ship while they are speaking.
Fixed a rare issue that could cause Homesteaders to attack without provocation.
Improved crowd fleeing behavior.
Fixed an issue that could cause enemies to spawn on the roof areas of ships.
Fixed an issue that could cause a character using a melee attack to get stuck in a floating state.
Fixed an issue where Vasco may not path back to the ship through Cydonia when dismissed.
Fixed an issue that could leave Followers in zero-g animations if the ship is exited when gravity is being disabled.
Fixed an issue with companions jumping that could cause them to become stuck in a floating state.
Addressed an issue that allowed players to get into a state where they could wait while standing up.
Addressed an issue that could sometimes cause allied ships to not retaliate when being attacked by the player.
Fixed the player sometimes being stuck with a pending grav jump.
Fixed an issue that could cause spaceships to land slightly above the ground on various planets.
Addressed an issue that could temporarily alter the view of the ship in 3rd person after the FOV in Photo Mode was used.
Ship weapons should now target the nearest module on an enemy ship instead of the center of mass.
Fixed an issue that could sometimes prevent the player from gaining repair parts after helping an allied ship during a space encounter.
Addressed an issue that could cause Heller to briefly flicker during the boring machine countdown.
Fixed an issue that could sometimes cause characters to double blink during dialogue.
Improved an issue that could appear as an odd emotion transition on faces during dialogues.
Fixed an issue where characters could reopen their eyes after being killed.
Fixed an issue that could cause a character to say a generic greeting instead of a custom greeting.
Various fixes for planetary bodies with erroneous orbits.
Various stability improvements.

Graphics
Improved lighting on particles at night when using the flashlight (PC medium / High / Ultra and Xbox Series X).
Fixed rare Depth Of Field visual issues.
Fixed an issue that could cause the sun's lens flare to disappear when partially occluded by an object.
Fixed an issue causing the sun's lens flare to have the wrong size when modifying the FOV.
Fixed an issue that could occasionally display the sun's lens flare through opaque objects around the edge of the screen.
Fixed a rare issue that could cause shadows or lighting to flicker during sunset and dawn.
Fixed an issue in Neon Spaceport that could cause the atmosphere to be overly bright.
Fixed occasionally flickering bloom effect that could occur when the sun started appearing behind a planet in space.
Fixed occasional screen flickering that could occur when using medium graphics preset with vsync disabled (PC).
Fixed an issue that could cause the player view to have a momentary blur after waiting on a chair.
Fixed an issue that could display black squares around a planet when other planets rings were visible in the background of the Starmap.
Fixed an issue that could occasionally make lightning bolts appear to have missing sections.
Fixed occasionally missing lightning effect when the player was inside the ship during a storm.
Improved the look of beards and mustaches in the distance.
Fixed rare pixelated shadows that could occur on character outfits under certain exterior lighting conditions.
Fixed an issue with shadows occasionally appearing inconsistently on asteroids in space.
Fixed rare issue that could occasionally display outline on objects when seen through smoke.
Fixed rare issue that could lead to displaying wrong colors on smoke effects in Va'ruun Embassy.
Fixed fog abruptly appearing and disappearing in the The Lock's shuttle bay during Echoes Of The Past.
Fixed popping smoke emitted from the crashed ship the player approaches during Back To Vectera.
Fixed white flickering dots that could occasionally appear on wet surfaces.
Fixed an issue that could occasionally make glass objects flicker in the distance.
Fixed rare flickering on characters when DLSS was enabled (PC).
Fixed flickering lines on the floor when seen through glass in Ryujin (Xbox Series S).
Fixed rare cases of flickering with FSR 2 (PC).
Fixed subtle flickering that could occasionally occur on the Equinox.
Fixed occasional flickering on the Magpulse.
Fixed flickering on the Navigator Pack.
Fixed an issue where the player's hair could occasionally clip through the Chunks Cap in third person.
Fixed an issue where characters hair could have holes when wearing a cap.
Fixed an issue where the player's facial hair partially disappears when wearing the 'Fishworker Mask' while the helmet is hidden.
Fixed an issue that could cause a parent planet's axis to instantly shift at a certain time of day when seen from the surface of its moon.
Addressed an issue with electrical shock VFX that could happen at Argos Extractors.
Fixed an issue that could appear with Ship trails emitted from damaged ship engines at high speed.
Fixed missing VFX on canisters that could occur with certain weapons in the Akila City Prison.
Fixed an issue causing exploding tanks to occasionally miss an explosion VFX outside the Kreet Research Lab.
Various texture adjustments to fix occasional moiré, flickering and z-fighting issues.
Various decals and geometry fixes.
Various shadow quality improvements and bugfixes.
Various minor performance improvements

Outposts
Resolved an issue that could make a workbench appear to be obstructed.
Fixed an issue with outposts where the player could see an infinite loading spinner while using the fly camera.
Resolved an issue with displaying Survey Data on data slate display stands in Outposts.
Fixed an issue that could cause items placed on mannequins to be displayed incorrectly.
Fixed an issue that could cause objects placed near a connected hallway to disappear if the containing hab module was moved.
Tweaked the snap distance for storage containers.
Improved visible line for moving around objects for link.
Fixed objects stacked onto auto-foundations not moving correctly if the foundation is moved.
Resolved an issue where building near a landing zone was prevented if the beacon is placed outside of it.
Resolved an issue with moving a Power Management Robot at an Outpost after it was built.
Fixed an issue that could cause a wall to disappear when an Industrial Wall Light is placed and then deleted.
Fixed an issue that could cause generators to not increase power production after building the Power Management Robot.

Quests (Note: There may be spoilers within. Proceed with caution!)
A Break at Dawn: Fixed an issue that could get the objective stuck on 'Find Hugo Fournier at Athena Tower' if persuasion failed and all dialogue options were exhausted with Hugo.
Absolute Power: Fixed an issue where the companion would not go inside the ventilation shaft with the player in Generdyne Industries.
All That Money Can Buy: Fixed an issue that could prevent this from starting if all of Ryujin Industries questline was previously completed.
All That Money Can Buy: Fixed an issue that could cause the ship and its technician to disappear after getting the ship back from impound.
Back to the Grind: Resolved an issue where trying to sit during the "Take a Seat" objective sometimes caused a control-lock.
Back to Vectera: Addressed an issue where the player could later become control-locked on the ramp if they missed Lin’s initial greeting and assigned her inside the ship.
Back to the Grind: If the TerraBrew Employee is killed while the player is in combat with Tomo, the quest will now properly handle the quest target.
Back to Vectera: Fixed an issue where the player could be unable to speak to Lin & Heller and be prevented from recruiting them as Crew.
Background Checks: Resolved an issue leaving the area of Ularu's computer could cause a confusing quest marker.
Bare Metal: Fixed an issue at Neon Tactical where Styx still had graffiti despite the player having a dialogue option indicating otherwise.
Bare Metal: Fixed dialogue inconsistencies with Frank when talking about Styx.
Bone Dry: Fixed an issue where hailing the stranded ship after finishing the initial dialogue could restart the dialogue from the beginning.
Breach of Contract: Fixed an issue where Ellie Yankton would not talk to the player if they sat in Barrett’s chair.
Breach of Contract: Fixed various dialogue and camera inconsistencies that could occur if the player talked to Ellie before Barrett could enter the room.
Breach of Contract: Fixed an issue where canceling the dialogue with Keala could cause the objective to update earlier than intended.
Breach of Contract: Fixed an issue that could cause various issues with the objectives when hacking the Security terminal before talking to the community members to find Helgi.
Breach of Contract: Fixed a rare issue where Barrett's quest did not appear in the quest tracker.
Breach of Contract: Addressed an issue with the camera panning to Barrett during his dialogue.
Castillo's Revenge: Fixed an issue where canceling out of dialogue did not make Mathis hostile to the player.
Commitment with Barrett: Fixed an issue that could cause Ellie Yankton to remain in her apartment after agreeing to have her officiate the ceremony.
Deep Cover: Addressed a possible control lock when boarding UC Vigilance after loading a previous save where the player is an enemy of UC SysDef.
Delivering Devils: Addressed an issue with an objective not disappearing when speaking to Cambridge after already paying the debt.
Delivering Devils: Fixed an issue that could prevent companions from following the player to Percival at the end of the mine.
Divided Loyalties: Fixed an issue that could cause zealot ships to not appear during the encounter with Jaeda Huang.
Echoes Of The Past: Resolved an issue where failing to pickpocket a Rook inside the Lock could cause Delgado to become inaccessible.
Entangled: Fixed an issue that could rarely cause a control lock when Raphael greets the player.
Eye of the Storm: Addressed a rare issue that could prevent docking with the Legacy.
Eye of the Storm: Fixed a location where the player could get stuck on a section of wires while escaping from the UC Vigilance.
Eye Witness: Fixed an issue that could cause members of the Fireteam to run out of ammo.
Eye Witness: Addressed an issue that could cause some confusion with incapacitating the Thralls.
Eye Witness: Added a message to address possible confusion about why the Lodge is inaccessible.
Eye Witness: Resolved a possible progression issue related how Thralls were incapacitated by the player.
Eye Witness: Addressed a rare issue that could prevent Yumi from being present at the quest target location.
Final Thoughts: Addressed an issue that allowed the player to drop the "For Claire Maensah New Atlantis" dataslate.
Find the Missing… : Mission Objective should now complete when the targeted Quest Character is found and healed.
Friends Like These: Fixed a turret in the Va'ruun embassy that was always hostile and could not be turned off or turned friendly.
Friends Like These: The door inside the Va'ruun Embassy will now be correctly opened if the player left the Embassy and returned later.
Friends Like These: The door inside the Freestar Embassy will now be correctly opened if the player left the Embassy and returned later.
Fueling Greatness: Purchasing any velocity color from Madame Sauvage should now update the objective.
Grunt Work: Addressed an issue that could prevent Hadrian from moving to the microscope if she was downed before the sample was collected.
Grunt Work: Fixed an issue that could cause the Terrormorph to idle instead of stalking the player.
Grunt Work: Fixed an issue where the objective would repeat to Restore Power to Kill lanes.
Grunt Work: Removed an empty dialogue response that could occur after the player knows about Tau Ceti II.
Guilty Parties: Fixed an issue that could occur with getting into the Hideout if the player didn’t talk to Dalton.
Hard Luck: Clover MacKenna will be downed instead of killed before the quest is completed.
Hostile Intelligence: Resolved an issue where Hadrian may not follow the player out of the Steam Tunnels.
Hostile Intelligence: Fixed an issue that could cause Toliman II guard ships to repeat the scene after the player had already checked in with Hatoum.
In Memoriam: Resolved a rare issue with dialogue near the waterfall that could prevent romance with Sarah Morgan.
In Memoriam: Addressed an issue that could prevent progression if the player left Sarah while she was at the Colony War Memorial.
Incoming Storm: Fixed an issue that would grant the player double the intended reward.
Juno's Gambit: Added a marker back to Juno if the player chooses to leave before completing the quest.
Keeping the Peace: Fixed an issue where attempting to speak to Yumi while ‘Eye Witness' was active wouldn’t work as intended.
Leader of the Pack: Resolved an issue that could occur if Davis died just before the Alpha Ashta.
Legacy's End: Crimson Fleet bounty is now removed if the player sides with UC SysDef since the Crimson Fleet will always be hostile.
Legacy's End: The security door inside the Key will now be opened if the player left the station and returned later.
Legacy's End: Fixed dialogue inconsistencies with Commander Ikande and Lt. Toft.
Legacy's End: Addressed a rare issue that could cause Naeva to remain in the elevator longer than intended.
Legacy's End: Credit cost now appears correctly in dialogue with Lt. Toft after completing the quest.
Legacy's End: Fixed an issue with Bog’s dialogue that could allow it to occur before intended.
Lost and Found: Made it easier for the player to find Dirk during the 'Speak To Dirk' activity.
Mantis Shakedown: Addressed an exploit that allowed access to more credits than intended.
Matters of the Hart: Addressed an issue that could occur if progressing 'Missed Beyond Measure' simultaneously.
Matters of the Hart: Fixed an issue which allowed Neon Security to interrupt Cora's lockpicking scene.
Matters of the Hart: Fixed an issue that could cause the player to arrive in the middle of the Victor compound.
Miner Inconvenience: Fixed an issue that could make finding the creatures more difficult than intended.
Missed Beyond Measure: Addressed a few issues that impacted other overlapping quests.
Missed Connections: Fixed an inconsistency with progressing the quest in a different order than anticipated.
New Driver: Fixed an issue where markers would occasionally not appear inside the ship.
One Giant Leap: Addressed an issue that could appear to prevent grav jumping when artifacts are split between the ship and an outpost.
One Giant Leap: Fixed an issue where companions still wanted to talk about less relevant information after Revelation is completed.
One Giant Leap: Addressed an issue that could cause a control lock when attempting to jump to the Unity while in Targeting mode.
One Small Step: Fixed an issue that could cause an odd dialogue camera when Walter speaks.
Operation Starseed: Fixed an issue where a door would be inaccessible if a crime was committed at Crucible and the player returned much later.
Operation Starseed: The door to the restricted wing should now be correctly opened if the player leaves the facility and returns later.
Operation Starseed: Resolved a rare issue where the door leading to Franklin Roosevelt was inaccessible on Charybdis III.
Operation Starseed: Fixed an issue where the player could be unable to talk to Genghis Khan after the civil war on Charybdis III.
Power From Beyond: Fixed an issue that could cause the Temple to not to appear where intended.
Power from Beyond: It should now be easier to talk to Vladimir.
Prank Caller: Fixed an issue where the joke ship did not grav jump away after finishing the dialogue.
Red Tape Reclamation: Addressed an issue that could cause Hank to be away from his desired position.
Red Tape Runaround: Fixed an issue with the pirate leader unintentionally changing poses in dialogue.
Research Outpost: Addressed an inconsistency that could occur when boarding Dr. Sohla’s ship.
Research Outpost: Added the ability to transfer items to Dr. Sohla from the ship cargo.
Party Cruise: Addressed some inconsistencies that could occur depending docking and boarding interactions.
Revelation: Fixed a rare issue that could cause the quest to not successfully complete.
Revelation: Fixed an issue where a guidance path would not appear in the Hand Scanner.
Revelation: Resolved an issue where "Activities" would be automatically set to Active after completing Unearthed.
Revelation: Fixed a rare issue where the Hunter/Emissary could appear in an unreachable section of the Astral Lounge.
Robot Survey Team: Addressed an issue that could lead to inconsistent robot behavior.
Rook Meets King: Fixed a rare issue that could cause Naeva to stall during the tour of The Key.
Rook Meets King: Fixed an issue where the player could unintentionally get better gear from Dmitri Moldavski.
Rook Meets King: The Captain can no longer be Instigated preventing a few inconsistencies.
Rook Meets King: Addressed an issue that could prevent travel after dealing with the Ragana in a specific way.
Rook Meets King: Addressed an issue with accepting the Ragana’s hail if the system was left and returned to later.
Rook Meets King: Addressed an issue with accepting the Astraea’s hail if the system was left and returned to later.
Rook Meets King: Fix a dialogue inconsistency that could occur when loading a save onboard the Ragana.
Sabotage: Fixed an exploit that allowed the player could avoid arrest after stealing.
Sabotage: Addressed an issue that could occur if the player was arrested after using manipulation on Demarcus at Ryujin HQ.
Sabotage: Resolved an issue that could occur if combat was started before trying to sit on the Neurosurgery Operating Table.
Sabotage: Fixed an issue that could make David Barron difficult to find.
Sensible Ship: The "Collect your new ship" objective should now clear if the player destroys the ship first.
Supply Missions: Fixed a rare issue that could list unobtainable items as the target.
Supra et Ultra: The Quest Marker should now point to intended elevator floors.
Supra Et Ultra: Addressed a rare issue that could interrupt Tuala from reaching his mark under the stars.
Supra Et Ultra: Fixed an issue with power distribution changing while using targeting mode during the simulation.
Supra et Ultra: Fixed a rare issue that could cause John Tuala to not appear at his intended location.
Surgical Strike: Ben Armistead should now more quickly head toward Ari Miller.
Surgical Strike: Fixed an issue that allowed players to become trapped under the mine elevator in the Bonner Eklund Excavation Site.
Survey Says: Fixed an issue that prevented the objective from clearing if the ship was destroyed.
The Audition: Addressed an issue with later passing a door if the area was left while Andrea escorted the player.
The Best There Is: Resolved an issue that allowed fast travel after the Jade Swan docked.
The Best There Is: Fixed an issue that could occur if Jasmine was downed during the dialogue with Naeva.
The Best There Is: Added the ability to progress the quest if any ship docked at the Key.
The Devils You Know: The door to the cockpit of The Warlock should now be open if the ship is left and returned to later.
The Empty Nest: Addressed a rare issue where Sam Coe would sometimes not appear at the Akila Spaceport.
The Old Neighborhood: Addressed a rare issue that could cause Sarah Morgan not to speak when traveling to Venus.
The Unusual Outpost: Fixed incorrect quest log text.
Unearthed: Addressed an issue that could cause the door leading to the Artifact to remain locked if the area is left.
Runaway: Should now be visible on the Misc Mission Tab when active.
War Relics: Fixed an inconsistency that can occur by trying to find Kaiser before his position is known.
War Relics: Addressed a issue with the quest starting if Demeter was dead.
Worlds Apart: The door to the Hephaestus Mine H-363 location will now be correctly accessible if the player left the planet and returned later.
Fixed various lore issues occurring during the dialogue with Amanda Oxendine.

Save and Load
Resolved an issue that could cause bonus skins to appear to be removed from stored items after loading a save.
Fixed an issue where loading a save prior to repairing Nia Kalu's ship could prevent the player from activating the switches.
Addressed a rare issue that could cause locations to be positioned incorrectly after loading a save.
Fixed an rare issue that could cause the player to appear to be in a falling state, unable to interact with characters or rotate the camera as intended.
Fixed an issue that could cause a crash or create a corrupted save file when attempting to sync with 0 local storage available (Steam).
Fixed an issue that caused the flashlight to stay on when reloading a save with no helmet equipped.
Resolved an issue that could cause characters to try to path through ships after loading a save.
Resolved an issue where loading a save could cause characters to shift in the furniture they were using.
Fixed an issue where scars and tattoos could appear removed when loading a save made in the Unity.
Various fixes for issues when loading saves.

Ships
Fixed a rare issue where New Atlantis would appear to follow the player ship.
Fixed a rare issue where the player could end up in a bad state if task swapping while fast traveling in space (PC).
Fixed an issue that could cause furniture to be doubled.
Fixed floating items found aboard some ships.
Fixed an issue that could result in missing items in ship after a module modification.
Addressed clutter items blocking pathways and ladders in ships.

Text and Localization
Special descriptors in weapon names now appear properly when playing in localized languages.
Updated ship persuasion minigame text for localized languages.
Fixed various typos and translation errors.
Fixed various text display issues.

UI
Added ability to invert the X-axis on a controller in the Settings menu.
Holding RB or Alt on the Starmap will now show the names of all star systems.
Fixed an issue that could rarely cause the wrong ship to appear on a landing pad after editing ships.
When using a keyboard, the player can now control their ship’s power allocation when pressing the Left Alt key and keys 2, 4, 6, and 8 on the number pad (PC).
Addressed some inconsistencies with Character Creation sliders where sometimes switching back and forth would not produce expected results.
Fixed an issue where body/face apparel would not be hidden when visiting Enhance.
Fixed an issue where the player's skin tone could appear to change when rapidly scrolling through Apparel.
Fixed an issue where pressing certain buttons at the same time could cause the mission objective to remain on screen while the Scanner is closed.
Fixed an issue where the calibration image could disappear while adjusting Brightness in Display Settings.
Resolved an issue that caused the Incoming Hail prompt to disappear when Photo Mode was entered.
Fixed Enable VRS setting not resetting correctly when all Display settings were reset to default.
Fixed an issue that could prevent landing after binding “Activate” to “X” while using a controller (PC).
Fixed an issue that could cause the player to flicker when equipping apparel in the Inventory menu.
Fixed special characters from not appearing in Precognition responses in English.
Fixed an issue where pressing certain buttons while using a controller could prevent using the Ship Builder (PC).
Fuel and distance should now calculate as intended for long grav jumps.
Particle Beam weapon kills should now increment Laser Kills in Combat Stats.
Fixed an issue where the compass would not properly indicate the player is in combat.
Ship Builder Upgrade Mode now highlights both positive and negative stat changes.
Fixed an issue with the item card sometimes not appearing after inspecting an item.
Fixed an issue that caused tracked resources to not appear correctly on unvisited planets in the same solar system.
Fixed text display issues with various scopes.
Fixed an issue that could make the player character disappear when Show Character was switched to “On” in Photomode.
Adjusted the name of The London Landmark on the planet map.
Fixed various icon inconsistencies on the planet map for Landmark locations.
Various fixes for Large Menu Fonts.

===# Version 1.11.33(5월 업데이트) #===


5월 1일 1.11.33 베타 버전이 업데이트됐다.# 이번 패치로 아래와 같은 변화가 있었다. 번역

이 외에 향후 업데이트될 내용을 공개했다.

다만 정작 중요한 POI나 던전 등의 개선책은 별도로 언급되지 않았다. POI 등장 방식을 독립시행 방식에서 종속시행 방식으로 바꾸겠다거나, 여러 다양한 랜덤 POI나 던전이나 적을 추가하겠다거나 하는 내용은 없었다.


Starfield’s latest update is here and it’s bringing several new features with it!

Improved surface maps - We’ve heard your feedback, and we’ve made some big improvements to surface maps, so you’ll always know just where to go and no longer “get lost” on the way to your parents’ place (and they weren’t buying that excuse anyway, you should really go visit them).
New gameplay options - For those of you who like a bit of an extra challenge or want to make some aspects of the game easier, you can customize your experience with brand new options in the Settings menu. Want to make ground combat harder but ship combat easier? You can do just that!
Added Ship Decoration mode to the interior of Ships – now you can decorate your ships just like you can with Outposts!
Added Tabs to Container menus to make managing your inventory easier.
Added the ability to change Traits and appearance after entering the Unity.
Added Dialogue camera toggle in the Settings.
Added Display settings for Xbox Series X to prioritize Visuals or Performance (Series X).

That’s just the tip of the iceberg. Read on for a full list of fixes and improvements!

(PLEASE NOTE: This update is currently in Steam Beta before going live for all players. We don’t anticipate much to change from this update but will let you know when it’s available and any adjustments we make to the notes below. Thank you!)

Xbox Series X Display Settings

We’ve heard from many that you’d like to have more control over the graphic fidelity and performance on Xbox, similar to how PC players can customize their experience. We’re now enabling that on Xbox Series X with a few options that you can use to find the best fit for your playstyle and display.

For each of these, we highly recommend a Variable Refresh Rate (VRR) Display running at 120hz, and to verify your Xbox is setup to use it. If you have it setup this way, Starfield will now default to a frame rate target of 40, while keeping the priority for full visuals.

Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.
Prioritize: You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If you’re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.

BUG FIXES

General

General Stability and Performance improvements.
General improvements for Character fleeing, avoidance and pathfinding.
Fixed various issues with object placement.

Gameplay

Fixed an issue that could cause a ship's maximum shield capacity to appear decreased after loading a save with certain assigned crew.
Fixed an issue where invisibility could persist on a companion’s weapon after invisibility effect ended.
Scanning flora/fauna XP is now also awarded via harvesting/killing.
Resolved an issue with unintended harvest items appearing in flora from blended biomes.
Addressed an issue that prevented repeated docking with a previously commandeered ship.
Fixed an issue with Class C flight behavior after entering targeting mode while boosting.
Addressed an issue that could occur when attempting to dock with a ship as it grav jumps away.
Fixed a ship scanner issue that could occasionally display incorrect hostility or crew count.
Fixed an issue where docked ships would appear to overlap after loading a save while boarding.
Stunned Characters should no longer display the option to talk to them.
Fixed an issue that could cause apparel to not display as intended on mannequins.
Helmets placed on Mannequins should no longer cull the neck and torso section.
Addressed an issue that could cause weapons to duplicate when looting and enemy.
Addressed a rare issue that could cause characters to not exit dialogue when attacked.
Fixed an issue that could cause the dialogue camera to quickly shift focus when exiting conversations.
Neon and Ryujin security should be more diligent on arresting the player for criminal behavior.
An Autosave should now be created when fast travelling to the player ship if Save on Travel is enabled.
Fixed an issue with sandstorm hazards not working as intended under certain conditions.
Fixed an issue with weather changing incorrectly when entering a ship.
Addressed an issue related to using the Starborn Power 'Inner Demon' on certain Robot models.
Resolved a few issues related to loading a save after using 'Phased Time' power.
Fixed an issue with lip-sync while ‘Phased Time’ was active.
Fixed a rare issue that could cause legendary Starborn weapons to lose their special effects.
Resolved an issue that could prevent storing items in containers aboard the Razorleaf.
Addressed an issue that could cause the player to appear as if they were in zero gravity after completing a temple.
Fixed an issue with Rifle Certification skill that could prevent faster reloading benefit.
Resolved issue with certain weapons not being able to fire immediately after they were aimed.
Resolved and issue that could cause melee attacks to occur without animation.
Fixed a visual issue with the Laser sight emitted from an enemy Magshear.
Resolved a weapon visibility issue that could occur when opening the hand scanner with 'Toggle Iron Sight' setting enabled.
Fixed a weapon visibility issue that could occur when switching between weapons of different types.
Addressed an issue with how the Subtitles from the ECS Constant were displayed.
Addressed an issue with gaps appearing on the character when previewing helmets in the Transfer Menu.
Resolved and issue that could cause clothing to be seen through the spacesuit after aiming with a scope.
Addressed and issue that could cause enemies to receive unintended force when killed.
Fixed an issue that could occur when killing a seated character.
Loading save should retain camera settings.
Addressed an issue that could cause quests to have a much longer cooldown than intended.
Resolved an issue where UC ships could still send friendly hails to a member of the Crimson Fleet.
Fixed areas of Moara's ship where player could become stuck.
Fixed an issue that could cause the desk inside the Ship Services building in Akila to disappear.
Fixed an issue that would prevent random ship encounters from landing on planets in some situations.
Fixed an issue with the turn counter on the persuasion minigame when dealing with the Star Parcel Freighter.
Ship Service Technicians should now return to their normal location if they had previously wandered away.
Players who find their way into Benjamin Bayu’s penthouse should now be able to exit properly.

Graphics

Exterior ship lights should now appear as intended in Photomode and during travel sequences.
Fixed various shadow issues (flickering and precision).
Fixed an issue that could cause the galaxy map to zoom out to an incorrect extent. (PC).
Fixed a rare issue that could cause the ocean to not blend smoothly with the shore.
Fixed an issue that could cause the screen to be stretched on 16:10 and 32:10 screens with FSR3 in the character editor (PC).
Improved the look of depth of field in specific cases.
Fixed subtle flickering that could occur on some on highlighted parts in the ship editor.
Improved the look of lighting and shadow under trees.
Improved wind direction consistency.
Fixed an issue causing the glow of stars to be slightly visible through planets.
Fixed a few visual artifacts with some VFX.
Improved the look of rain ripples on water.
Fixed an issue that could cause missing fog to occur while landing in Neon.
Improved flickering artifacts sometimes present with upscaling techniques DLSS, FSR, XeSS (PC).
Fixed a few flickering and ghosting issues for FSR3 (PC).
Fixed an issue that could cause the game UI to disappear after changing the Borderless Full Screen option when using FSR3 (PC).
Fixed an issue that could occasionally cause artifacts during camera transitions.
Fixed a rare issue that could cause missing object highlights in the hand scanner.
Fixed a rare issue that could cause visible rain effects inside a spaceship.
Fixed an issue that could cause water to turn white in New Atlantis when using a particle beam.
Adjusting a setting option that read as "Off" to now read as "Low Quality" for motion blur.
Adjusted the default value for Ship Third Person FOV.
Fixed an issue that could cause weapons on racks or in containers to disappear or change upon re-entering the player’s ship.

Outposts

Fixed an issue that could cause robots to appear unassigned after deleting the Outpost Crew Station.
Addressed an issue with Cargo Link parts not updating orientation after moving a structure at an Outpost.
Removed red outline that could sometimes remain on objects after they were repaired at an outpost.
Fixed an issue where changing greenhouse flora types in Outposts could disconnect the water input.
Resolved an issue with environmental hazards persisting inside outpost structures built in hazard areas.
Fixed an issue where greenhouse plants sometimes didn’t move correctly when the greenhouse was relocated.
Fixed issues where stairs could sometimes be deleted when deleting objects placed on them at an outpost.
Addressed an issue that allowed the player to reach unintended locations by stacking furniture in Outposts.
Resolved an issue with storage container auto foundations appearing where stackable containers already exist in Outposts.
Fixed an issue with Outpost wires not moving correctly when a wired structure was moved.
Addressed an issue that could cause habitat modules to float when supporting structures were removed.
Fixed an issue that could unintentionally affect the ambient audio of Outpost items.
Fixed an issue with inner-system cargo ships not unloading resources to capacity.

Quests

Back to the Grind: Fixed an issue that could cause the camera to unintentionally return to first person when exiting the interview seat with Imogene.
Breaking the Bank: Fixed an issue where unselected Dialogue options would incorrectly gray out when talking to Chief Purser Murata.
Breach of Contract: Resolved the issue where Dr. Keala may not have been present at the intended location.
Crew Encounter: Resolved an issue that could cause Betty Howser to not appear in Jake's bar to be hired.
Echoes of the Past: Fixed a rare issue that could cause Delgado to get stuck while traversing the canyon.
High Price to Pay: Fixed an issue where progression could halt if a United Colonies character was hit during the escape.
Hostile Intelligence: Resolved the issue that could cause the Steam Tunnels to become inaccessible if the mission area was left for a long time.
Into the Unknown: Addressed an issue that could cause Vladimir to no longer give the Player Temple locations.
Into the Unknown: Fixed a rare issue where the temple location would not populate when receiving the “Go to” objective.
Legacy’s End: Fixed an issue that could cause Huan Daiyu to not be positioned as intended at the end of the mission.
Legacy's End: Fixed in issue that could cause the Crimson Fleet Prisoners to have incorrect idle lines while standing in the Brig of the Vigilance.
Legacy's End: Resolved an issue with returning to the Key if a freed prisoner was killed.
Loose Ends: Addressed an issue that could cause the scene between Neshar and Neon Security to not occur as intended.
No Sudden Moves: Fixed a rare issue that could cause Petrov to get stuck walking to the artifact.
One Small Step: Addressed an issue that could cause Vasco to appear stuck in the floor of a commandeered Crimson Fleet ship.
One Small Step: Miners should no longer fire on the player in the Vectera mines.
One Small Step: Resolved an issue that could prevent fast travel to the ship from the world boundary.
Rook Meets King: Addressed an issue that could cause idle animations to play on a corpse.
Sabotage: Fixed an issue that could cause manipulated characters to move in an unintended way.
Start-up Stopped: Addressed an issue that sometimes caused the quest not to initiate.
The Best There Is: Fixed an issue that could cause player to incorrectly receive and unintended objective.
The Devils You Know: Improved where characters were looking in some scenes.
The Mantis: Fixed a rare issue that could cause the Razorleaf to disappear.
The Old Neighborhood: Addressed an issue that could occur when using area of effect attacks in Moara's ship.
War Relics: Addressed an issue that could cause Unit 99 to appear stuck.
Left Behind: NPCs will no longer talk about being attacked by wildlife on lifeless planets.
Legacy’s End: Resolved an issue that could cause NPCs to be culled depending on where the player is located.
Grunt Work: The Terrormorph should no longer get stuck if lured into the room Hadrian is hiding in.


[1] 참고로 메인 베데스다 스튜디오의 경우 사용 설명서를 넣어준건 스카이림이 마지막인데 , 이 사용 설명서도 핵심 시스템들에 대해서 스크린샷과 함께 알차게 잘 설명해준다. 튜토리얼 빈약한 불편한 게임이라고 욕하는 경우가 많은데 출시 시기에 오프라인 구매 유저들은 사고 바로 뜯어서 설명서부터 읽고 별 문제없이 잘 플레이 했다(...) 버그 해결 때문에 결국 프리마 가이드 사기는 했다[2] 따지고 들면 폴아웃 4도 패키지에 설명서가 있기는 하나 간단한 조작 설명만 있고 나머지는 전부 인게임 도움말로 이관했다.[3] 인터페이스가 콘솔 환경에 맞춰져서 불편하다고 옹호하는 사람들도 있지만, 튜토리얼도 부실하고 게임 내 안내 설명도 매우 불편해서, 그냥 초보자를 위한 배려가 안된 부분이 많다고 보는게 사실 더 바람직하다.[4] 폴아웃 4에서 지적받았던 근접 공격키를 분리했다.[5] 폴아웃 4에서 지적받았던 수류탄 던지기 키를 분리했다.[6] 숫자키 1번키 옆에 있는 키[7] 스타필드의 거리 단위로는 이외에도 광초(LS, Light second)나 광년(LY, Light Year)이 쓰인다. 1 광초는 약 300,000km, 1천문단위는 1억 5천만 km, 1광년은 9조 4,607억 km다.[8] 다만 이 특정 지역의 기준이 명확하지 않다. 어떨 때에는 도킹 상태일 때 빠른 이동이 불가능하나, 다른 때에는 가능한 경우도 있다.[9] 엘더스크롤 3: 모로윈드에 등장하는 상인 스캠프 크리퍼(Creeper)와 비슷하다 보면 된다. 크리퍼(Creeper)는 모로윈드의 마을 '칼데라(Caldera)' 내에 있는 '고락 저택(Ghorak Manor)' 2층에 있다.[10] 물론 아이템을 선택해 파밍하라고 이렇게 만들어둔게 개발자의 의도겠지만, 플레이어 입장에서는 여간 불편하고 시대착오적으로 느껴지는게 아니라서 전작 엘더스크롤이나 폴아웃 같은 게임들에서도 상인 소지금을 늘려주는 모드가 항상 나올 정도였다.[11] ElectroMagnetic[12] 이는 로딩 스크린에서도 표시되는 공식 가이드이나, 이를 살짝 초과해 건조하였다는 후기도 있다. 대체로 44m가 표시되는 정도, 즉, 88m 정도까지 건조가 가능한 것으로 보이나, 특수한 방법버그을 써야만 가능한 것으로 보인다. 현실에서 가장 컸던 화물기인 An-225의 전장이 84m였던 것을 생각하면 나름 현실적인 제한이다.[13] 여기에선 행성과 위성을 뜻하며, 항성은 논외[14] 특히 전초기지에 창고 및 연결링크가 많을 때 더 자주 발생하는 것으로 보인다.[15] 중력 드라이브 연료 소모를 줄이는 '천체 동역학' 4랭크를 가지고 있는데 이는 플레이어가 고렙이 되면 큰 쓸모가 없기 때문이다.[16] 이는 버그인지 아닌지 의견이 분분한데, 서양권 웹에서는 사라의 스킬인 2랭크 통솔력(Leadership) 때문인 것으로 보고 있다.[17] 이를테면 플레이어의 우주선이나 거점 등[18] 설명 페이지에는 적혀있지 않으나 설치하다보면 자바를 설치해야 한다고 나온다.[19] 이 설정값 자체는 스카이림 때도 있었다.#[20] 단, 추후 패치 등을 통해 베데스다의 판단에 따라 변동이 될 수도 있으니 유의할 것[21] 기본값으로 Tab키 위의 ` 버튼을 눌러 열 수 있다.[22] 1.7.33 버전에서 업데이트된 파일 목록으로 추후 업데이트에서는 다른 파일도 바뀔 수 있다.[23] 실제로 숨을 참아 조준을 안정화하는 테크닉이기에 신체 차원에서는 산소가 소모되고 이산화탄소가 쌓이는 게 맞지만, 인터페이스 상 나타나는 산소는 신체 내의 산소가 아닌, 우주복 내부의 산소 및 이산화탄소를 뜻한다. 따라서 숨을 참는 동안은 산소가 소모가 되지 않아야 하기에 고증 오류라고 볼 수 있다. 좀더 정밀하게 조정하고자 했다면 숨 참기 게이지를 따로 생성하든지, 혹은 숨참기 이후에는 숨참기 시간에 따라 산소 소모량이 증대된다든지의 설정이 가능할 것으로 보여 아쉬움으로 남는다.[24] 다양한 해외 가이드 등에서는 HUD에 표시되는 산소가 우주복 내부의 산소로 묘사되어 있지만, 정확하게 해당 산소가 우주복 내 산소 레벨인 것인지, 체내 산소 레벨인 것인지에 대한 공식 묘사는 없다. 더군다나 우주복을 벗어버려도 HUD에는 산소 게이지가 나타나고 뛸때 똑같이 소모되는 것이 보인다. 이걸 보면 체내 산소를 뜻하는 것으로 생각될 수도 있겠으나, 해당 HUD가 게임 내에서는 "손목시계"라는 점, 체내 산소를 표시하기보단 우주복 내부의 산소를 표시하는 것이 보다 현실성 있다는 점을 토대로 우주복 내부의 산소를 표시한 가능성이 높다. 단순히 베데스다에서 스태미나 바 용도로 만든 것이다보니 우주복을 벗었을 때 표시 여부에 대해선 고려하지 않은 것으로 보인다. 그렇다면 이것도 고증오류[25] ElectroMagnetic, 전자기[26] 예를 들어 동상이 악화된 상태에서 계속 외부활동을 하면 확률적으로 질병 판정이 떠서 감염 상태이상이 추가된다. 즉, 감기에 걸린 셈.(...)[27] 예를 들면 극한 지역에서 버티는 우주복을 입어도 해당 행성에서 비를 맞기 시작하면 동상이 발생할 수 있다.(...)[28] 스타트렉 시리즈의 행성연방이 2161년에 세워진 것의 오마주로 추정된다.[29] 스트라우드 에클런드는 본사 사무실만 네온에 있고 조선소는 여기가 아니다.[30] 식민지 연합의 시민권자가 된다고 해서 다른 세력 가입이 막히는 것은 아니므로 걱정할 필요 없다.[31] UC 뱅가드 미션을 진행하면 퀘스트가 열리며, 혹은 처음으로 밀수품을 갖고 있다가 발각되었을 경우에도 감옥 갈래 잠입할래 식으로 시작이 가능하다.[32] 회사명을 보면 일본계로 추정되나 공식 설정상 아직 확정된 바는 없다.[33] 실상은 다른 세력 퀘스트에 비해 월등히 뛰어난 보상을 부여하지는 않는 것으로 확인된다.[약스포일러:] 정확히 말하자면 발명한 게 아니라 원리를 남에게서 전수받아 개발했다. 그 남이라는 게 평행 우주에서 온 자기 자신이지만... 평행 우주의 빅터는 중력 드라이브의 위험성에 대해 경고했지만 결국 지구의 황폐화는 현실이 되고 말았다.[스포일러:] 그 결과 지구의 행성 자기장이 무너져 결국 지구의 환경이 파괴되었다. 중력 드라이브가 발생시키는 공간 왜곡 효과는 천체의 중력장에도 영향을 미치기 때문이다. 항성같은 거대한 천체의 경우 그런 영향을 무시할 수 있지만 지구같은 작은 천체의 경우 중력장 교란이 큰 악영향을 미친다. 오늘날 항성간 이동에만 중력 드라이브를 쓰는 것이 이러한 위험을 예방하기 위한 것일 가능성이 없지는 않지만, 지구의 멸망이 중력 드라이브 때문이란 사실은 거의 알려지지 않은 비밀이기 때문에 그 가능성은 높지 않다.[36] 해당 기능은 폴아웃 76에서 처음 등장했다. 스타필드의 경우 폴아웃 76처럼 무기는 바로 장착할 수 있게 했으나 음식은 바로 먹지 못하게 만들어 놨다.


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