1. 개요
게임 SCP: Nine-Tailed Fox의 업데이트 내역을 다루는 문서다.업데이트 날짜는 시차로 인해 한국과 다를 수 있다.
2. v0.0.1
2015년 8월 21일- first release:
- P90,USP,Crowbar as weapons
- a small gun-storage room (room2gs) and a construction tunnel entrance room (room3ct)
- added new MTF-NPC (MTF2, it doesn't see the player as a target to terminate), currently a broken AI
- changed the system of the Ballistic Vest (by double clicking it in the Inventory, you would restore it's health and the "finevest" adds a little addition too)
- 049-2 instances are damaging the Kevlar before the player gets Injuries and Bloodloss
- the player spawns at the Gate-A Entrance rather than in 173-s Chamber (only if the Intro has been deactivated)
- the Console won't open automatically if a sound couldn't be loaded (in my opinion it was pretty annoying)
3. v0.0.2
2015년 8월 24일- bugfixes:
- guns will now be hidden if the player is getting killed (this will also fix the "gun spins uncontrolable
- guns can't be used if the player is dead
- the font "Capture it.ttf" is now in "NineTailedFoxMod\GFX\" instead of "GFX\"
- the message if you try to pick up a USP magazine but have the maximum reached will now "say" the correct
- the bug with the "GunStorage" room clipping through the cafeteria is hopefully fixed
- the game shouldn't crash at 25% if reloading it anymore
- the guns are now a bit animated if the player is idle
- changed Launcher/Menu/PauseMenu:
- changed Launcher Background, Menu Background, "173"-Background, Pause Menu Background
- changed menu music
- improvements to the "StrictLoad" functions:
- now every StrictLoad-function (except "LoadMesh_Strict" and "LoadAnimMesh_Strict") now returning a error
- Image/Textures/Brushes if missing/couldn't be loaded replacing it's overlay with a "Missing-Texture"
- a missing/not loaded Font will be replaced with the "Arial" font
- if a resource couldn't be loaded (if the Resource is existing, but couldn't be loaded due Blitz3D returned
- updated the "room3ct"-room:
- now there are all the doors which are needed for the room
- the elevators are working in that room
- this room has it's own theme ("hallways.ogg")
- items added in the little "storage" part
- a event added which adds three 049-2 (only two without aggressive NPCs) instances and 106
- added a NVG, a USP, a P90 and a dead scientist in the construction tunnels ("room3ct")
- added a battery, a first aid kit and a S-Nav 300 Navigator inside the little storage area next to
- added a command to show all new added commands ("ntf help")
- added a new options tab (under options the button called "NTF-Mod Options")
- now options such as "Disable Aim Cross" can be changed using the Options
- made the P90 more accurate
- changed the positions of the guns (hopefully avoiding "wall clipping")
- changed gun's handmodel texture (can only be seen barely)
- saving should work properly now
- added two bodys appearing
- one inside the construction tunnels
- another one located in "room4tunnels"
- changed Apptitle
- added a little "chat" on Channel 4 (between a scientist and a MTF unit)
- new ambient sounds added
- added a level 5 key card as standard in the inventory
- added a 4th gun slot (currently as "holstered")
upon death" bug)
gun ("USP Tactical" instead of "FN P90")
in the console rather than crashing the game
overlay
it's handle to be 0) will be loaded again, if it's still not working, then it will use the replacing method
(his chance on spawning there is 60%, with aggresive NPCs on, his chance of spawning is 90%)
the elevators
4. v0.0.3
2015년 9월 25일- ported this mod from SCP:CB version 1.1.5 to 1.2.2
- bugfixes:
- the guns shouldn't be invisible if you respawn using the "Load Game" button (after death)
- changed Apptitle to it's real version (in 0.0.2 it was 0.0.1, now it's 0.0.3)
- the death messages should now call the player "MTF-Unit [Redacted]" instead of "D-9341"
- command "ntf help" got changed to "ntfhelp", so the command can be typed now without getting the message
- hopefully 035, 049-2 and the nazi don't have white textures anymore
- the "P90 lagging" bug should be fixed now (the texture "p90_Tex_0005_1.jpg" had a size of "2048X2048",
- hopefully the corpses and GateB-Skybox won't show the "missing texture" anymore
- "room2gs" and "room3ct" are now RMesh files (hopefully this will fix some more lagging bugs)
- reduced the polygon count of all the guns (ViewModel and Item Model)
- added ClassD NPC:
- they are just attacking you (and can kill you), currently not having a very good AI
- you can kill them (I think everybody waited for that)
- currently not spawning, to spawn one, type "spawn d2" into the console
- added a lot of ambient sounds (by "revo794")
- a lot of improvements to "room3ct" (by "Vane Brain")
- the INI files for the new Materials and Rooms are now in the seperate folder "NineTailedFoxMod\Data\"
- improved the StrictLoad-Functions
- hopefully another lagging cause bug will be fixed by that
- if a function is returning an error and the "Disable Console Auto Opening" option has enabled, it will
- new rooms added
- "room2gw","room3gw","room1lifts","room2servers2" by "Vane Brain"
- "room457" by "ENDSHN"
- added SCP-457 NPC:
- it can be found inside the "room457" room (down the tunnels)
- currently has a WIP model (106's model with a black texture + burning around him)
- changed Player step-sounds (by "revo794")
- new loading screens
- "FN P90", "SCP-457" by "Vane Brain"
- changed the gun-rendering slightly
- this will hopefully fix some lagging bugs too
- changed the player's voice (they are filtered rather than having the radio effect applied)
- disabling a Tesla Gate works now (still WIP, but you can disable them at least :D )
- you already have a built-in radio (headset), you can toggle between the channels 1-5 by pressing "E"
- you can only use the "voice-commands" if you are on Channel 4 (the MTF-Unit channel)
"Command not found"
now it has a size of "1024X1024")
#CURRENTLY THIS ROOM ISN'T PRESENTED IN THIS VERSION DUE TO LAGS, A UPDATED VERSION WITH IT WILL COME SOON#
inform the users that a error/many errors happened (it will show how many errors occured before the
console has been opened)
5. v0.1.0
2016년 1월 19일- new Intro added
- programming made by "ENDSHN"
- room modelling made by "Vane Brain"
- voice lines made by "Arseny" and "ENDSHN"
- added following SCPs:
- SCP-1126
- SCP-1499
- SCP-109
- SCP-198
- added more events to the game (random sound events, over events still WIP)
- MTF Units now have a fixed AI
- they can now walk around and they also can interact with some SCPs (not 100% done yet)
- they shoot at Class-Ds and they can kill them
- improved the guns
- P90: It's having a scope
- the gun animation now got improved a bit
- added manual lighting:
- all objects except the map will be brightened up by the lights inside the rooms
- remixed the SCP-457 Theme a bit (extra sound effects in the background of it)
- more ambient sounds by "D-7650" and "revo794"
- added SZL feature (Seperate Zone Loading)
- currently WIP, will be fixed partially every update
- if your game should not work properly then disable the feature in the options
- will not have any effect on custom maps!
- new Menu design
- new options screen
- achievements menu
- achievements will now be saved at the end of the game
- added some new achievements to the game (not all of them can be unlocked)
- added random appearing sound-events
- sounds made by "revo794"
- improved the player's voice
- the lines now depend on if the player wears the gasmask or not
- new rooms added (room2scps2, room2offices4, room3offices and room1162)
- all made by "Vane Brain"
- room3ct got now readded! :D (thanks to SZL feature)
- changed the KeyCard textures (by "Anon4743")
- bugfixes:
- decreased the polygon count of the guns another time
- deleted some surfaces from the gun's viewmodels
- the corpse in "room4tunnels" now got moved away from the middle
- ambient sounds won't be loaded in memory, instead they will be loaded seperately
- fixed some misaligned textures in "room2servers2"
- fixed the video quality at the beginning of the game (Thanks to "Vane Brain") :D
- room3gw should now appear in Zone 3 rather than in Zone 2
6. v0.1.1
2016년 1월 20일- fixed the MAV crashing in-game (bug with the ClassD spawning code)
- SCP-109 and SCP-198 should now display the icons
- after the Intro, props and other models should now have the correct Brightness values
- added some doors to GateAIntro
7. v0.2.0
v0.2.0은 스팀 DB에 공개된 버전부터 서술한다.7.1. Build 210823
2021년 8월 23일- Hostile D-Class now spawns again!
- Now dead guards in the facility have a pickable weapon nearby.
- Added few more dialogue lines for NTF teammates when they are in the Living Facility room (room2_living_facility).
- The radio doesn't abruptly cut off anymore in the checkpoint event when the player runs quickly downstairs.
- Added a hint that player should use the lever/button when the generator is ready in Waves mode.
- Changes in Old Sewers multiplayer map:
- Added another weapon spawning position.
- Fixed air duct that was causing SCP-1048-A to get stuck in them.
- Other minor adjustments.
- Changes in Offices multiplayer map:
- Added more ambient sounds around the map.
- Improved the locations near the generators.
- Fixed some of the missing spots of the ceiling in some of the unreachable, but visible rooms.
- Fixed some of the fluorescent lights not working.
- Other minor adjustments.
- Fixed "RecvDataServer" host crash when client joins Waves gamemode when wave already started.
- Fixed "bbRight: parameter must be positive" crash caused by typing in text fields.
- Fixed 'Error reading file ""' crash when launching the game.
- Fixed "UpdateNPCsServer" crash during Waves gamemode.
- Fixed "Encryption error" when trying to connect to the server.
- Fixed ironsight mechanics staying when switching to another gun while aiming.
- Fixed surveilance room monitors rotated wrong way.
- Renamed the application, from "SCP - Nine Tailed Fox Mod" to "SCP: Nine-Tailed Fox".
- Removed SCP-066 from spawning in cafeteria.
- Removed Entrance Zone themed Tesla Gates from spawning.
7.2. Build 211101
2021년 11월 1일- Added player list in Multiplayer, which shows stats of all players, as well as ability to moderate the server for the host.
- Added connection quality icons for server list.
- Added Steam's text filtering for Multiplayer chat (filtering is based on Steam profile settings).
- Changes in Waves gamemode:
- Changed waves amount from 4, 7, 10 to 6, 9, 12.
- Tweaked the spawn chances of SCP-939 and SCP-1048-A.
- Items that were dropped from the zombies or dead players don't disappear anymore when new intermission starts.
- Added kill messages for when player gets killed by NPCs or gets electricuted.
- Increased the electrical damage on NPCs from 4 to 12.
- Increased SCP-035's health from 10 000 to 15 000.
- Increased SCP-939's health from 200 to 250.
- Decreased NTF zombie health from 250 to 200.
- Some improvements to Old Sewer map.
- Improvements in Offices map:
- Added missing signes to some of the doctor offices.
- Improved the locations near the generators to better show the range of electrical zapping.
- Added electrical sparks to hanging wires in generator rooms when button is pressed.
- Fixed door collision where enemies could get stuck.
- Other minor optimisations.
- Added mouse smoothing option.
- Improvements to player network packet structure.
- Adjusted Brightness option to range from 50% to 150% instead of 0% to 200%.
- Updated Steam Rich Presence to show more info.
- Fixed Unicode characters (like Russian) for text fields and copy/pasting functionality.
- Fixed save data loss when transitioning to another zone.
- Fixed Crowbar position in third person view.
- Fixed gasmask overlay staying when player is dead and spectating in Multiplayer.
- Fixed the issues regarding joining a password protected server.
- Fixed hint sprite for generators staying for clients after button/lever activation.
- Small change in the function for pushing NPCs from each other.
- Reduced the elevator sound volume by half.
- Removed Fullscreen mode due to many glitches it was bringing and replaced it with Borderless mode.
- Other minor fixes and improvements.
7.3. Build 211202
2021년 12월 2일- Added Discord integration (by Nora).
- Updated ammo crate model.
- Knife hits now have their own wall decal.
- Added game end messages in Wave mode.
- Some improvements in spectator mode:
- Repositioned spectator camera a bit higher to not aim at the player's croch.
- Added a text displaying who you spectate.
- The HUD now shows the stats correctly when spectating someone.
- Now SCP-457 leaves a small fire emission after being neutralized.
- Some improvements in Old Sewers map:
- Fixed some clipping issues that can lead the player fall into the void.
- Fixed some lighting issues.
- Fixed "UpdateNPCsServer" crash if player kills an NPC and then die.
- Fixed many issues regarding multiplayer connection and joining.
- Fixed buttons for "Yes" and "No" stay on screen if upon deleting the save file user clicks "No".
- Fixed empty chat messages appearing in some cases.
- Fixed death count for clients if they are getting killed by SCP-035, SCP-939 or zombies.
- Fixed position of buttons in "Websites" section on different resolutions.
- Fixed SCP-035 not getting stunned by electrical zapping in Waves.
- Fixed SCP-035 spawning tentacles even while being in freeze state.
- Fixed SCP-035 sliding when all players is dead and all NPCs are freezed.
- Fixed Player moving right when both left and right keys are pressed (same for forward and backwards keys).
- Fixes by Jabka and Quote:
- Fixed "You feel exhausted." and other SCP-966 messages not appearing on the screen.
- Fixed the camera in Room1_Elevators creating a monitor at 0 0 0 coords.
- Fixed appendicitis messages from SCP-1025 not appearing.
- Fixes to refining SCP-294 drinks with SCP-914:
- Fixed drinks turning black and losing glow after refinement instead of the intended color effects.
- Fixed drink effect multipliers not being modified as intended after refinement: drinks on 1:1 now keep their multiplier, drinks on fine now have their multiplier increased by 1, and drinks on very fine now have their multiplier doubled.
- Fixed SCP-049 spam-closing the door behind, if the player tries to open it.
- Now upon dying by SCP-049 player would always see his surgery animation.
- Fixed blood decal position in Room2_GW.
- Fixed SCP-106 sometimes not being shocked by Tesla gates.
- Fixed mouse movement on high resolutions.
And many other small internal fixes and improvements!
7.4. Build 211205
2021년 12월 5일- Now last 5 enemies (including bosses) in Waves gamemode will be hinted to the players.
- Added missing deploy and pickup sounds for the Crowbar.
- Fixed SCP-035 freezing after shooting him in the range of his attack.
- Fixed fuses falling through the floor in some cases after killing zombie worker.
- Fixed game crash if Discord is not running.
- Optimized room2_rocky.
- Other minor fixes and improvements.
7.5. Build 211230
2021년 12월 30일- Added achievements (currently they are Multiplayer only).
- Improved checkpoints:
- Completly revamped LCZ and HCZ checkpoints.
- Elevator to Entrance Zone now works correctly and doesn't teleport into the void.
- Changes to D-Class in Singleplayer:
- Now can have different types of weapons (apart from melee).
- Upon getting killed they now drop their weapon that the player can pick up.
- Now they actually roam around the facility when spawned.
- Added a rare chance of dead body to appear in room2_pit.
- Improved player's dialogue voice lines.
- Moved many in-game text lines from the code to local.ini file.
- Fixed kevlar vest not filling up player's vest health.
- Fixed dead body incorrect position in some cases in room4_tunnel.
- Fixed SCP-970 containment room not working correctly.
- Fixed SCP-1048 floating upon getting spawned in Multiplayer.
- Fixed a bug where the heart beat was not playing when SCP-173 "jumpscares" the player.
- An attempt to fix SCP-173 teleporting and falling to the ground when player get's closer.
- ... and many other bug fixes and improvements.
7.6. Build 220129 (Pre-release!)
2022년 1월 29일- "I only need one shot" achievement is now possible to achieve.
- New location where player appears after the first time in Pocket Dimension.
- Improved credits.
- In Waves, added electrical zapping sound when NPCs or players get nearby.
- Improved D-Class voice lines.
- Improved the teleportation from Pocket Dimension back into facility.
- Fixed some issues regarding the saving and loading system for checkpoint elevators.
- Fixed SCP-106 bug after checkpoint event.
- Fixed some issues with exiting SCP-294.
- Fixed gasmask overlay not appearing.
- Fixed Night Vision Goggles.
- Fixed wrong door type in Room2_Elevator_1.
- Fixed checkpoint_hcz 3D menu door.
- Fixed dialogue lines not using voice volume control.
- Fixed D-Class running speed and animation.
- Fixed incorrect sound in Third Subdivision Studios intro video.
- Replaced default key for multiplayer chat to Enter key.
And many other minor bug fixes and improvements.
7.7. Build 220130 (Pre-release!)
2022년 1월 30일- Added proper description for Texture Filtering option.
- Fixed decal spawn in room2c_catwalk.
- Fixed electrical box being too close to the keypad in room1_sewers.
- Fixed a game crash after loading a save file from main menu into room1_sewers without exiting the game.
- Fixed flying pillars appearing at middle of the Pocket Dimension after reloading a save file.
- Fixed death message not appearing in some cases after falling down in Pocket Dimension.
- Fixed the teleportation from Pocket Dimension to the facility despite player being dead.
- Fixed wrong font used in Burnt Note.
7.8. v0.2.0 (STEAM RELEASE!)
2022년 2월 2일We want to thank each of you for supporting us throughout this amazing journey.
But that's not the end. We are only at the beginning...
8. v0.2.1
2022년 2월 4일Thank you everyone for your bug reports! We made an attempt to fix most critical issues.
- Fixed "Catastrophic error" crash at game's launch due to resolution selection.
- Fixed a bug where some people couldn't press some of the buttons in the main menu or settings.
- Fixed NPCs in Waves gamemode not following anyone else, but host.
- Fixed dead NPCs sliding in Waves mode.
- Fixed NPC crash in Waves when NPC falls down and gets removed by the game.
- Fixed the issue with team switching in Team Deathmatch mode.
- Fixed a crash that occurred in Light Containment Zone.
- Fixed SCP-966 not rendering even when Night-Vision Goggles are on.
- Fixed SCP-173's being way too fast.
- Fixed reserved weapon ammo not saving after dropping the weapon from inventory and picking it back up.
- Fixed message display for some items.
- Fixed arrows for page navigation not drawing in the server list.
- Fixed error message not showing full information about the cause of error.
- You can no longer equip the gasmask if you already have one.
- You now press the interact key for getting the drawing from SCP-1048.
- Slight fix for aim offset of M9 Beretta.
9. v0.2.2
2022년 2월 13일- Added Continue button in the Main Menu which will load up the last saved game.
- Added Waves and Team Deathmatch loading screens that explain the basic information about the gamemodes.
- Players can now reload while aiming.
- Improvements in Options menu:
- Revamped Controls settings. The key binding option is now in a separate menu tab.
- Added "Hold to aim" and "Hold to crouch" options.
- Removed unused settings.
- Restrict the FPS slider to 144 FPS (instead of 240).
- Improvements for the Tesla Gates:
- The code for the Tesla Gates has been reworked.
- Optimized distance calculation of the player near the Tesla Gates.
- D-Class and zombies can now be killed by the Tesla Gates.
- SCP-049 can now get stunned by the Tesla Gates.
- Fixes in Old Sewers:
- Fixed some spawning points that caused NPCs to get stuck.
- Fixed valve handle texture appearing gray instead of red.
- Removed one of the pipes that was sticking into the wall.
- In Waves gamemode, the last wave (aka Boss wave) now spawns infinite amount of enemies.
- Loading screen images now scale according to the game's resolution.
- Added few more restricted symbols for the save file names to prevent crashes.
- Fixed elevators in SCP-939 basement and SCP-049 containment chamber not always working properly.
- Fixed incorrect kill count in Waves gamemode.
- Fixed Show FPS option description not appearing.
- Fixed S-NAV Navigators not showing the map layout.
- S-NAV 300 Navigator now shows low signal with ane effect instead of showing rooms that the player was in before.
- Fixed floating buttons in room2_offices_4 and room2_servers_1.
- An attempt to fix "Encryption Error" during connection to the server (thanks juanjp600!).
- Fixed some other connection issues when player is connecting to the server.
- Fixed resolution being too zoomed in on high DPI monitors.
- Optimized few hallway rooms.
- Removed lockroom_1 from spawning in Entrance Zone.
...and other small fixes and improvements!